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@MrGreenWithAGun
Bloom was the mechanic that Bungie used to say to the player, "I know you think your reticle was on the target. Your reticle may even actually HAVE been on the target. But you may or may not get the damage depending on the mood we're in and how fast you pulled the trigger. Sucks to be you." Oh and, "Yeah, that other guy? You know the one, the one who was shooting at you at the same time you were shooting at him? And half your shots missed even though you were on his head the whole time? Yeah, well that guy pulled his trigger just as fast as you pulled yours but he still hit all his shots because reasons. And you're dead. And he isn't. Still sucks to be you."
When a developer designs a mechanic that behaves inconsistently with what your sense are telling you then that developer made a very, very bad design decision. I'm not saying Reach was a bad game, but it was good despite the weapon mechanics, not because of them. IMO. Wow. It's taken me thirteen years to realize just how badly that mechanic crippled that game. Sure am glad I didn't realize it at the time because I have no idea what else I would have played if not Halo.
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