Forum Discussion
- 6 years ago
In the city locations it's a dirty weapon for sure. Its even more filthy weapon someone lands on one while you get a p2020 or alternator.
- 6 years ago
My bad. The videos now work lmao. I didn't realize that. But just watch them, this thread is comparing a crate weapon to a random pickup. Random pickups should be way below the damages of any crate weapon - ergo, NERF THIS POS.
You don't really have to be that close to your target. I lose to this gun with ranged weapons because they take my shield out in one shot, then take my health out in another. Add the fact this is a squad game and 3rd partying seems to be the only way people play - you got a PK tearing through you plus at the very least one other person hitting you. You can't even run away because one more shot from a PK and you're dead. I have had many people hide behind corners, charge the PK choke, pop up and end me. Like, BS. Even if you rush them, you close the distance and now even without it choked you're dead. Its just stupid you don't even have to aim with it.
With that said, the ONLY nerf I think this gun needs is a HUGE hip fire window. Now, if you hip fire, you HAVE to be super close to have all the projectiles hit. This is the breakdown I think it should be:
Hip Fire - HUGE box that only allows like 1-3 projectiles to hit you
ADS NO CHOKE - Now the hit box is shrunk to where it is now
ADS CHOKE - Normal behavior but max of 90 damage not 110.
The problem with this gun is nobody freaking aims. They always hip fire which allows them to move more easily, evade, and rush. Something I can't do with my Flatline or similar gun because I HAVE to ADS to hit my target at that range.
- 6 years ago@SolitaryMassacre for it to be so strong they should make it hard to control. Make the recoil tougher.
- 6 years ago@Robo_The_Man-Bot I think they should swap the magazine sizes for the Mozambique and PK tbh. Makes a lot more sense balance wise. Especially considering how many pellets in a PK shot VS Bique shot.
- 6 years ago@Monhulio Oh, Bique, never heard that shortened version of the Mozambique, I like it! Also, I totally agree, that'd be a great balance for both weapons!
- 6 years ago@Robo_The_Man-Bot Now you're just be ridiculous? Only 2 shots AND only do 70-80 damage? You're freaking nuts! I agree, it can do a little nerf, but you're suggestion makes it worse than the mozambique.
- 6 years ago@S8N_Spawn No, I suggested 2 shots and 90- 100 damage CONSISTENTLY. Consistent damage would still make it the second strongest shotty in the game. Not to mention, I've used the Sentinel at close range and it only does 69 damage, but that basically takes away their shields and then I switch over to an SMG or AR and finish them off, and you can't fire the sentinel even half as fast as the PK, plus you actually have to aim the sentinel (unlike the PK, it actually take some skill to use). At the moment, the PK is a no-skill, multi-kill weapon!
- 6 years ago@Robo_The_Man-Bot You're comparing apples to oranges, you can't compare the sentinel to the pk, they serve entirely different purposes.
- 6 years ago@S8N_Spawn also, also, even 70-80 consistent dmg with two shots from the PK still wouldn't make it as weak as the Bique! I mean, have you seen the bullet drop on that piece of crap? You can't hit a target more than 1 meter in front of you!
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