Catalyst Buff Suggestions
Passive
Increase the distance to 2.5m & the angle to 360°.
Prevent the reinforcement from ending once it's begun unless the button is released.
Deal short blindness to enemies who melee a reinforced doorway.
Temporarily reinforce doors touched by a spike or veil until they're gone, not affecting the max of 4 manually reinforced doors.
Allow temporarily reinforced doors to be manually, permanently reinforced.
Give reinforced doors & doorways a health bar that can be seen through walls.
Tactical
Grant 3 max charges & a max of 4 in simultaneous existence.
Make spikes circular, with a radius of 5.5m, & invisible by default.
Heighten the hitbox of spikes to prevent enemies mantle-jumping over them.
Return the ability to use spike orbs as cover.
Make friendly spikes grant a speed boost upon sliding, regenerate health upon standing, cancel fall stun upon landing, & speed up revives.
Make activated spikes retrievable from the same distance as unactivated spikes, but charge the veil by 10% rather than return a spike charge.
Change the colour of activated spikes' orbs from blue to red until deactivation.
Ultimate
Allow veils to be made with any charge available, where the charge is a percentage of the max length of a veil.
Increase veil height to 10m, duration to 20s, & max length to 60m.
Increase the duration of a veil by 1s for every 10 enemy bullets that pass through it.
Hold the placement button to grow a veil, where the growth follows your crosshair until release or charge depletion.
Allow the binds for a traditional parallel/perpendicular veil to be customisable in settings (like Heart Seeker/VTOL Jets).
Allow veils go through reinforced doors & doorways.
Grant Fortified upon walking through a friendly veil.
Perks
Replace Hidden Spikes with Ferro-Door.
Replace Ferro-Door with bolstering veils with visible spikes at their bases.
Replace Resilient Veil with notifying the team with an icon when an enemy melees a door, steps on a spike, or crosses a veil.