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vbery582b404's avatar
vbery582b404
Rising Newcomer
8 days ago

Catalyst Buff Suggestions

Passive
Increase the distance to 2.5m & the angle to 360°.

Prevent the reinforcement from ending once it's begun unless the button is released.

Deal short blindness to enemies who melee a reinforced doorway.

Temporarily reinforce doors touched by a spike or veil until they're gone, not affecting the max of 4 manually reinforced doors.

Allow temporarily reinforced doors to be manually, permanently reinforced.

Give reinforced doors & doorways a health bar that can be seen through walls.

 

Tactical

Grant 3 max charges & a max of 4 in simultaneous existence.

Make spikes circular, with a radius of 5.5m, & invisible by default.

Heighten the hitbox of spikes to prevent enemies mantle-jumping over them.

Return the ability to use spike orbs as cover.

Make friendly spikes grant a speed boost upon sliding, regenerate health upon standing, cancel fall stun upon landing, & speed up revives.

Make activated spikes retrievable from the same distance as unactivated spikes, but charge the veil by 10% rather than return a spike charge.

Change the colour of activated spikes' orbs from blue to red until deactivation.

 

Ultimate

Allow veils to be made with any charge available, where the charge is a percentage of the max length of a veil.

Increase veil height to 10m, duration to 20s, & max length to 60m.

Increase the duration of a veil by 1s for every 10 enemy bullets that pass through it.

Hold the placement button to grow a veil, where the growth follows your crosshair until release or charge depletion.

Allow the binds for a traditional parallel/perpendicular veil to be customisable in settings (like Heart Seeker/VTOL Jets).

Allow veils go through reinforced doors & doorways.

Grant Fortified upon walking through a friendly veil.

 

Perks

Replace Hidden Spikes with Ferro-Door.

Replace Ferro-Door with bolstering veils with visible spikes at their bases.

Replace Resilient Veil with notifying the team with an icon when an enemy melees a door, steps on a spike, or crosses a veil.

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