Forum Discussion

RoyalArbiter's avatar
7 years ago

Caustic & Pathfinder - Suggestions, Feedback and Fixes.

Caustic:

Caustic's Passive - Nox Vision:

"You gain threat vision on enemies moving through your gas."

I think that the passive is completely fair and balanced.

Caustic's Active (Q) - Nox Gas Trap:

"Place up to x gas cylinders that release deadly Nox gas when shot or triggered by enemies".

It makes sense that the gas cylinders are punctured when shot, so despite some suggestions from some players to change this, i don't think this should be changed.

Instead i suggest that the gas cylinders are smaller and can be deployed on walls and roofs making them less easily detected by enemies. I think that the main reason that his traps fail is because they are so easily detected by enemies, so making them less detectable and more easily hidden is the best solution for this.

Note: Bangalore's smoke cylinder ejects a considerable volume of smoke and yet it is far smaller than Caustic's gas cylinder. The loss of density caused by a smaller cylinder can easily be explained by an increase of the toxin's potency.

- Mirage's holograms should trip the Gas trap's sensors (If they don't already) broadening the usefulness of his active ability.

Caustic's Ultimate - Nox Gas Grenade:

"Blanket a large area in Nox gas"

I suggest replacing some Nox gas traps with Min. 2 Max. 3 Nox Gas Grenades. As an ultimate, one grenade just does not suffice. The cool-down time can be increased accordingly to balance this. The duration is up to the interpretation of the developers/testers.

Caustic's Nox Gas:

There have been many complaints about Caustic's Nox gas affecting teammates, which are very unwarranted because its only logical that it would cause collateral damage. Only Caustic should be immune to his own gas.

The best solution to this would be for teammates to be warned "Nox Gas activated, be careful". Teammates have nothing but their ineptitude to blame for their deaths as, or so Caustic puts it 😉

Furthermore, aside from reminding teammates not to enter the Nox Gas, it immediately alerts them to enemies that have tripped the Gas trap's sensor.


Pathfinder:

Pathfinder's Active - Grappling Hook:

- Pathfinder’s grappling hook should second as a stun weapon, electrocuting players it attaches to with an ark-star-like stun.

Animation/Effect: Electricity moves down the grappling hook and then around the player with an ark-star-like effect.

Pathfinder's Ultimate - Zip-line Gun:

- Pathfinder's zip-line should electrocute enemies who use pathfinder's zip-line stunning them with an ark-star-like stun and causing them to fall off.

Conditions:
1. Pathfinder is within a reasonable vicinity of the zip-line.

2. An enemy is present on the zip-line.

Note: This can only be activated once.

Additional Comments:

Pathfinder is a robot, so I feel that these abilities make sense. It would also broaden his appeal because his abilities are mostly situational and support based, I feel that these changes would have direct usefulness in combat. The numbers speak for themselves, I’m sure we can agree that pathfinder is one of those lesser played legends and this is obviously due in part to his lack of appeal, these changes would broaden his appeal.

10 Replies

  • TSF_VindictiV's avatar
    TSF_VindictiV
    7 years ago
    Anything at this point would be better than the current mess that caustic is. He sounds fun on paper but, eventhough I mained him since the game's released, I decided to stop playing him as it's both annoying to be freaking huge and easy to shotgun from half the map away plus it's a LOT less annoying for your teamates.
  • Villent_58's avatar
    Villent_58
    7 years ago

    Caustic is  useless and will stay that way as long as PK can oneshot him hearly and melt him late in comparison to having no effect on Wraith & CO.
    --------------------------------------

    I disagree with Pathfinder - after hitbox tweaks he is perfectly fine.
    If anything should be changed then it would be his HP - he is a robot so it doesn't make sense why he has HP bar and uses syringes.
    Give him 2 armor bars and make him repair solely via bateries and he will become much more viable pick for the team via meds distribution early and heal popping speed.



    He does not need any stunning or something similar.

  • Caustic - as he is now - is great fortress defender. He is good at close quarters, where enemies can't easily evade his gas and traps. Caustic is a meticulous planner. As enemies enters his domain, gas hell let loose. Lots of players dont know how to use him, because they like to run & jump into the hotzone trying to eliminate everyone quickly. Not many realize, that this game can be played many ways, not only with rush.

    Pathfinder - hes great now after patch. I wouldn't change anything.

  • @RandomCZ  Enemy caustics (unaffected by enemy caustic traps), bloodhound (with her tactical and ult she can pin-point enemy and trap locations and doesn't care about vision blocking from the gas) and octane (he pretty much ignores slows when he's under the effect of his tactical and runs at +30% mov speed so he ignores caustic's slow effect from his gas) just completely counter caustic. So out of 9 characters you have 3 that make him useless, that's 1/3 of the roster. Then add how traps can be disabled from shooting the base which is extremely easy to do and how traps are useless out in the open which is where a lot of fighting happens and you have caustic. A legend that is extremely situational and is HARD countered by 1/3 of the roster. 

    Caustic needs a buff to his kit and a buff towards his tankyness (alongside Gib) because of his hitbox size and how he doesn't have any mobility tool. 

  • realy-bad-1's avatar
    realy-bad-1
    7 years ago

    i think, if caustic inside gas, he SHOULD see all enemies around EVEN enemy didn't enter gas. 

    Also , IF this is not possible or its too much OP, then atleast caustic do 10% extra weapon damage to enemies while  INSIDE gas area. 

  • I think getting rid of the trap would be a good idea instead give him 3 gas grenades that he can throw change the gas to have lingering effect like a therm grenade and make his passive have an ability to track there movement for 5 sec after being hit by the gas. as for his ult i think having him spew gas from the canisters on his side as he moves making him a walking area of denial would be fun

  • @RoyalArbiter I heard that pathfinder and revenant were getting a buff to their melees that made them do extra damage I assume this is because they've got metal fists?

    I think that pathfinders grappling hook should do damage upon contact with an enemy maybe the same as a melee?
  • I think pathfinders grapple should do damage to enemies upon contact with them. The damage would probably do just as much as his melee.

  • As a Caustic main, i gotta disagree with some of it. Sticking then to walls and roofs may be fun but a huge deal on Caustic is his ability to use his traps as cover. In fact most Caustics i kill fail to do so and prefer to stand in the open rather than use a huge barrel to hide behind fire. 

    Nox Grenades as tacticals or carrying more than one would be OP. Throwibg his ultimate on top of an enemy wins me 9/10 fights easily almost regardless of enemy legend and area.

    If i had a simple yet powerful buff suggestion is that traps automatically trigger if you shoot them while they set up once the animation is finished. That allows Caustic to play and deploy his gas more easily without micromanaging the traps, enemies and your ammo count.