Caustic & Pathfinder - Suggestions, Feedback and Fixes.
Caustic:
Caustic's Passive - Nox Vision:
"You gain threat vision on enemies moving through your gas."
I think that the passive is completely fair and balanced.
Caustic's Active (Q) - Nox Gas Trap:
"Place up to x gas cylinders that release deadly Nox gas when shot or triggered by enemies".
It makes sense that the gas cylinders are punctured when shot, so despite some suggestions from some players to change this, i don't think this should be changed.
Instead i suggest that the gas cylinders are smaller and can be deployed on walls and roofs making them less easily detected by enemies. I think that the main reason that his traps fail is because they are so easily detected by enemies, so making them less detectable and more easily hidden is the best solution for this.
Note: Bangalore's smoke cylinder ejects a considerable volume of smoke and yet it is far smaller than Caustic's gas cylinder. The loss of density caused by a smaller cylinder can easily be explained by an increase of the toxin's potency.
- Mirage's holograms should trip the Gas trap's sensors (If they don't already) broadening the usefulness of his active ability.
Caustic's Ultimate - Nox Gas Grenade:
"Blanket a large area in Nox gas"
I suggest replacing some Nox gas traps with Min. 2 Max. 3 Nox Gas Grenades. As an ultimate, one grenade just does not suffice. The cool-down time can be increased accordingly to balance this. The duration is up to the interpretation of the developers/testers.
Caustic's Nox Gas:
There have been many complaints about Caustic's Nox gas affecting teammates, which are very unwarranted because its only logical that it would cause collateral damage. Only Caustic should be immune to his own gas.
The best solution to this would be for teammates to be warned "Nox Gas activated, be careful". Teammates have nothing but their ineptitude to blame for their deaths as, or so Caustic puts it 😉
Furthermore, aside from reminding teammates not to enter the Nox Gas, it immediately alerts them to enemies that have tripped the Gas trap's sensor.
Pathfinder:
Pathfinder's Active - Grappling Hook:
- Pathfinder’s grappling hook should second as a stun weapon, electrocuting players it attaches to with an ark-star-like stun.
Animation/Effect: Electricity moves down the grappling hook and then around the player with an ark-star-like effect.
Pathfinder's Ultimate - Zip-line Gun:
- Pathfinder's zip-line should electrocute enemies who use pathfinder's zip-line stunning them with an ark-star-like stun and causing them to fall off.
Conditions:
1. Pathfinder is within a reasonable vicinity of the zip-line.
2. An enemy is present on the zip-line.
Note: This can only be activated once.
Additional Comments:
Pathfinder is a robot, so I feel that these abilities make sense. It would also broaden his appeal because his abilities are mostly situational and support based, I feel that these changes would have direct usefulness in combat. The numbers speak for themselves, I’m sure we can agree that pathfinder is one of those lesser played legends and this is obviously due in part to his lack of appeal, these changes would broaden his appeal.