Forum Discussion
As a single nerf, I think making active caustic traps destroyable is a good idea. However the issue I have with this nerf is that it's stacked on top of several previous nerfs. If this was the only downside to caustic traps, I'd be all for it, but when you combine it with the fact that deploying a trap can instantly be destroyed by a stray bullet, and shooting the base of inactive traps automatically disarms the trap, I feel like it's too much.
Respawn has destroyed every single defensive aspect of the game..supposedly you have support legends, medic, mobile ones, defensive. Well that's not the case.. reapawn tries to make the game as much simple as it can be to attract more players.. that means no strategy but a run and gun game. In older days you had to have a strategy to attack a building with a caustic inside
You had to have a strategy to fight to counter lifeline shield.. you had to have a strategy to fight a wraith..nowadays is just how to shoot for dummies
- 4 years ago
Caustic nerf was bad it needs some back.
- it’s way too easy to destroy deployed traps now. Maybe 300 hp would be enought 150 hp is not. Basically enemy would need to empty its mag to get trought so 1-0,5 sec extra time to destroy trap. Also add 1 second longer gas lingering time when trap is destroyed. So total 2-1,5 sec extra time in general to get trought compared to current. Still a lot shorter time than before and barres are destroyable.
- Remove friendly fire damage to traps, currently if you activate your trap you remove hp from it. You should activate it but not to do damage.
- Change trap bottom color. Red ones should be enemy traps and yours should be green or yellow.
- Give caustic also passive indicator if trap is shot/damaged and better indicator if trap is activated.
So caustic would be bit more active than old one was. It would lose invincible traps, but gain longerlasting activated traps if not destroyed.
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