Forum Discussion

moder913's avatar
4 years ago

Caustic passive

Why my boy Caustic can't get a new, normal and useful passive? He feels so old compared to other legends like some sort of character that has been forgotten.

9 Replies

  • @moder913totally agree 👍
    + Pathfinder, Wraith, Wattson,Crypto they have bad passive too

    and here we have seer with literally wallhack passive ..... great job apex devs

    i don't like most of the legends passives i only like one's on A .

    A tier - Octane, Gibraltar, Horizon, Lifeline auto ress, Seer, Valkyrie

    B -Bangalore, Bloodhound ,Revenant, Fuse,

    C -Caustic, Pathfinder ,Wraith, Wattson, Mirage, Loba ,Rampart,Crypto

    and please don't tell me Wraith passive is A tier because i died soo many time and after that oh somebody aims at you nice ........

    and activated caustic trap and same oh there traps near by........

  • @moder913 I think caustic should deal 20% more damage to people in his gas
    and especially with the new upcoming maps that are super open, im worried caustic will fall off super hard, he already sucks in olympus and WE due to so much open space
    surely the devs have an idea of how to make him viable in open area's?
    more gas AOE?
    rework health on gas traps to be fixed so they cant be disabled so easilly?
  • Piabetic's avatar
    Piabetic
    4 years ago

    I used to really like Caustic, even back in his original state.  I hardly play him now because I feel like I am just making things harder for myself by picking him.

    His traps are far too easily destroyed.  I would like to see them remove the ability for anyone to destroy them whilst deploying with one shot as it is already too easy to disable them with one shot to the base anyway and it will allow them to be used offensively again.

  • KrakaDrak's avatar
    KrakaDrak
    New Veteran
    4 years ago

    @Piabetici completely agree, i think the devs should be more open with enabling deployable defences be placed on the move, I dont know why rampart's wall needs to charge up on health as it severely weakens her along with the long animation times.
    caustic is the same story, long animation cast times on his abilities while the gas traps are extremely easy to destroy, i liked it more when you had to shoot the bottom part to destroy them while building up

    If the devs think rampart's wall is too powerful with 500 hp instant deployable, simply increase the animation time, decrease the max amount of deployable walls, and increase the cooldown.

    i'd rather have 1 good reliable ability, than 5 walls that can only be used when hard-camping, same with caustic, i dont know why they prefer making his traps so weak, but giving him so many. its encourages camping gaming which is bad for the game

  • moder913's avatar
    moder913
    4 years ago
    @KrakaDrak It's okay that Caustic traps can be destroyed before ramping up, because before that people use them like little gas grenades, which isn't okay for defensive class. Now Caustic have abilities for different playstyles. The main problem is that his gas is not too thick that Bangalore smoke which is very strange and I don't know why devs don't pay attention to it.
    Again, if we return in season 0-5, we can see that his passive was pretty useful, because only Caustics can see enemies on the gas clouds. But with big changes people start to forgot that Caustic even have passive. That what I was mean then I say that "He feels so old". You can see clearly through Caustic gas now, even if you not in it. So what the point of his "my vision is clear"?
  • KrakaDrak's avatar
    KrakaDrak
    New Veteran
    4 years ago
    @moder913 I'd say defensive legends are fundamentally flawed, they are completely designed around a campy playstyle with tons of deployables that are extremely weak individually.
    I'd love to see the devs go more towards a gibraltar type design where you have a very powerful ability with a long cooldown, but at least you know that it's powerful.
    I would totally support caustic become more powerful but lowering his max trap placement from 6 to maybe 3 or 4 if his gas was made more powerful in return, say 30% more gas aoe, or his gas cannot be seen through, perhaps caustic passive dealing 20% more damage to people in gas?
  • Caustic has been my main since season one and after they made the gas thinner it feels like everyone is running digital threats. Trying to hide in it is hopeless. Very frustrating.

    The passive he has right now should just be a part of the tactical and ult description, that caustics can see in gas. The way it works now is like if bloodhounds beast of the hunt just gave the speed increase and than he has a passive for highlighting enemies while his ult is active. Or if lifeline has a passive which gave her tactical the ability to heal more than one ally at once. Can't understand why caustic needs to waste his passive to make the other abilities to make sense (if the passive would work and if the gas was thicker, now it doesn't really make any sense either way).

    If the visibility has to be a passive at least add so caustic can see in Bangalores smoke, through fire and other things which temporarily reduces vision. I do also think caustic should see through his own gas and not just in it (since many of the legends have moment abilities to get out of it almost instantly).

    I do also think gas traps should have a little bit more health, so enemies have to waste some more bullets to destroy them. This could make more use for them while pushing and outdoors/in open areas (where caustic now is very weak).

    Few other tips for passives:

    *Caustics gas/gastraps makes enemy scanning not to work near it (he and his allies aren't detected while in/near gas, or something similar). This would counter bloodhound/Seer a bit.

    *Caustic can trigger his traps without shooting at them. You just aim at them and klick the keybind and they go off (this maybe doesn't count as a passive tho).

    * while being knocked caustic releases gas around him (I do really like that suggestion from above). Maybe it should be when his health bar gets below x % instead of knocked instead?

    * toxic punch - Dealing melee damage creates a gas cloud around the enemy (or applies toxic which deals x extra damage over x seconds). This one would work great with his heirloom design as well. 


    Give the big boy some real love please 🙂 

    Excuse my language, I'm on my phone without English vocabulary/spellcheck.

  • TheApexLegendNu's avatar
    TheApexLegendNu
    4 years ago

    @worstSoloQeverMany legends are in need of some form of rework, as more and more legends (and weapons) are introduced certain legends just get swept more and more under the rug and almost forgotten about

    I know Pathfinder was supposed to be getting a new passive where he could use his ‘’eye’’ as a 4-8 times scope to the surrounding areas... originally it wasn’t supposed to be usable on a gun and was only for surveillance purposes but with the direction Apex is headed lately with overpowered things... who knows lol

    Caustic is one of those legends I’m not quite sure what a good passive would be... you don’t want him too strong but definitely not too weak like he was after recieve his heirloom and town take over

    to be 100% honest defensive legends need to be buffed a ton... Gibraltar is an exception of course because he is already really strong and Rampart isn’t even a defensive legend anymore she is a full on Breacher with Sheila... but when it comes to actual defensive legends with traps Caustic and Wattson are both in need of major reworks/buffs of some sort and whats dumb is I saw a leak for another future legend’s ability similar to Crypto’s EMP to instantly destroy all enemy traps in the area.... whats the point in making Caustic and Wattson that much weaker when they are already 2 of the least used legends in the game (This leak was technically from along time ago even though brought up a few days ago so hopefully their ability was changed or scrapped by now)

  • Piabetic's avatar
    Piabetic
    4 years ago

    How about his passive is that not only do players actually reliably become highlighted by being in gas, but that they also become "tainted" by the gas for a period of time even if they just step into it?  This could work a little bit like a bloodhound scan, or the Seer thing.  Set off a trap and walk into my gas, then you get tagged for 5 seconds or 3 seconds for the team.  Not suggesting they continue to take damage for this period if they aren't still in the gas.

    This would fit in with the general theme they are adding what with introducing seer and adding a similar mechanic to Fuses ultimate.