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KrakaDrak's avatar
KrakaDrak
Rising Veteran
6 years ago

caustic's trap discoveries on the Testing Range

So ive been testing on the range a bit on caustic to see how i could use the gastrap trigger system to maximum effect, and i found that it kind of bugs out a bit often, sometimes it never triggers even when the dummy is in range, and sometimes it then only triggers when i move or place another gastrap. there is also a case that when i place another gastrap while the dummy is in gas, it won't ever trigger. or if i stack three on the dummy that dont trigger only two go off when i move the dummy by hitting it.

i do realise that the traps wont trigger if there is an object obstructing the base of the trap from making line of sight with the dummy so its not that they wont trigger for that reason, in fact tiny rocks on the ground can prevent the trap from triggering.

i found one of the reasons, if you placed your trap when there was no enemy, so if the dummy was dead or you placed the trap on top of the targets and it bounced down on the dummy, and the dummy is stationary, the trap will not trigger, only when the dummy is moved.

- the traps and grenade have a radious of 8 meters and can weave around cover and objects but only on a 8 meter leash.

- the traps trigger when someone is within a 2 meter radious from the trap this range is also on a leash from the trap.

another bug ive heard a lot about is the gas grenade disapearing on landing, obviously this is extremely frustrating. this happend to me once, only in the biggest building on fuel depo. but my friend who mains caustics reports this often. (i myself rarely play caustic so i have little experience with this bug)

and then there is the sliding gas traps, theres many clips of that on youtube, i haven't looked too much into that.

2 Replies

  • KrakaDrak's avatar
    KrakaDrak
    Rising Veteran
    6 years ago
    @KrakaDrak if i were to suggest a caustic buff, i'd go for some really simple one's:
    - make gas do a fixed 10 damage (no longer 11 damage from double gas or the buildup from 4 damage)
    -significantly decrease the throw time and buildup time from the gastrap (this enables caustic to be more viable in the offence)
    - do something with his passive that enables him to have a little more open area potential, as currently open areas can be a real pain, as caustic is significantly weaker, especially when paths and wraiths can easilly use their abilities to get out of the gas.
  • @KrakaDrak I think for the open area buff it just needs to be a larger radius so harder to escape, but the damage should stay the same ish

    For the sliding gas traps, im not exactly sure how to make them slide down hills and stuff but if you place a few and switch your character to lifeline and put a carepackage on the gas traps they go flying,

    You may disagree but I suggested in another topic for a slight caustic nerf, so he can’t throw a single gas can or use hit ult to destroy all of a wattsons traps/pylon as it makes wattsons fences useless

    Im fine with cryptos emp still destroying all of caustic/wattsons traps as its what his drone was made to do, caustics gas however was not designed to destroy her fences

    Another caustic buff to consider, make it a different color like green instead of red for example if its your gas trap so your teammates don’t destroy your traps thinking they are an enemys traps, I saw someone say this but I didnt think much of it until i played caustic the other day and my teammate kept disabling all of my traps ._.