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@Leo_the_Lion25Also there is no drop-off range and you can literally hit people from much further than any other sniper with perfect accuracy
- 6 years ago
Ops, didn't mean to accept that as the solution lol. Was giving you 1 XP
Anyway, yeah. I learned that today from a video that said it 100% accurate in the air. This makes Jump pad and zippline useful with the Charge Rifle.
There's no reason to nerf that part of it. It's a pro usage to it. Every weapon should have a pro and a con.
The issue so far is that there aren't any real con to using the Charge Rifle. I think the devs need to consider the power of this weapon and give it some con.
It's just too good. Doesn't even need a barrel mod and can be maxed very quickly with extended mags and sniper stock. The only thing that you need to consider is what scope you're good at using with it.
- 6 years ago
Yeah it needs a nerf it takes a single play session to understand that it's unbalanced. Respawn add it to the game with a really common rate of finding them and now we have to play test their game for weeks with this unbalanced crap before they address it. It's a stupid design and makes you wonder if they even play their own game?
People already have suggestions as to how to fix it like making the charge drain a large chunk of energy ammo instead of using 1 ammo each shot.
- 6 years ago
The ammo needs to be increased then. If it drained 15 ammo for the ticks and 1 ammo for the beam it be 16 ammo a shot. So ammo needs to be around 48 if you want three shots default. . I think it should consume more ammo too.
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