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Akipekopeko's avatar
Akipekopeko
Rising Vanguard
1 hour ago

Combating Smurfing and Main Account Inactivity

 

To address the issues of smurfing, boosting, and account inactivity in ranked leagues, I propose the simultaneous implementation of three systems.

 

・Leap-frogging Bonus RP

Introduce a "Leap-frogging" mechanism to bonus RP. Using big data held by the developers, the system should identify outliers in K/D ratios and significant discrepancies between "individual damage" and "squad average damage." When these outliers are detected, substantial bonus RP  is awarded to the individual.

If defining new statistical criteria is resource-intensive, the existing "Kill Point (KP) Cap" logic could be repurposed as the trigger for this leap-frogging bonus.

 

・Revised Rank Reward Conditions

Change the criteria for receiving rank rewards from "highest rank reached" to "final rank maintained" at the end of the season.

 

・Introduction of Rank Promotion Rescission

If a player fails to achieve either a specific number of matches played or a minimum amount of RP earned after being promoted, that promotion will be rescinded. This "rescission" is handled separately from standard demotions; it will not consume demotion protection, nor will it lower the player's internal MMR.

 

By implementing these three measures in tandem, highly skilled players can be swiftly isolated into their appropriate skill brackets, protecting beginners and intermediate players. Simultaneously, this ensures a healthy, active population in the higher tiers.

Could this be the key to drastically improving matchmaking precision and ensuring overall competitive fairness?

1 Reply

  • Akipekopeko's avatar
    Akipekopeko
    Rising Vanguard
    1 hour ago

    Crucially, these three measures must be implemented as a unified package. Implementing them in isolation would not only be ineffective but could potentially be counterproductive by encouraging further account switching or stagnation.

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