Forum Discussion
For the 300th time NO for the following reasons.
- Too many toxic players, I should not be punished for abandoning them.
- It exacerbates toxicity. When I am forced to stay in a game with bad players, I too become toxic, this is the only game I haven't been tilted to the point of toxicity as I can just ragequit when I'm feeling tilted.
- No solo mode forces team play, but most players are not team players and want to do their own thing, if my team wants to play hide and seek instead of engage the enemy, I'm not staying.
- This game is essentially a glorified slot machine, if you still only managed to find a p2020, mozam and white armour by the end of the first round, it's pretty much over, your chances of winning severely diminish from that point on, because the next enemy you run into is most likely fully kitted out. This is due to the massive power gap between low tier and high tier weapons, when the devs say they "want power curve and want you to feel powerful when you pick up a good weapon." What they really mean is "we want gambling mechanics to make this game more addictive". Because of this you need to fish for a good match, removing leaver penalty will be the equivalent of a slot machine only lasting for one spin.
- When you're put in a team with two new players and you get killed by a fully kitted player with 5000 kills, you already know the outcome, why make me wait to watch them die? Without an MMR or ELO this will be a common occurrence.
- You can win this game SOLO! This is not overwatch, you do not need a full team to win. Even I once won a game on my own and I'm terrible at this game.
- When you respawn you have no weapon or armour, putting you at a massive disadvantage.
- Waiting for a respawn is boring, I don't play to be bored, if you force boredom into the game, people will quit.
- This will not stop players from leaving, other games have this system and people still leave.
I understand that you don't want to be at a disadvantage, but neither do I, which is why I leave the game early. You also have the ability to leave early, finding a new match takes like 60 seconds. Unless they add a solo mode, a * tonne of players will leave the game if they added a penalty system.
- 7 years ago
Do you see the issue here. You are mentioning all the reasons why nothing should be done, and all the reasons why people SHOULD quit. That alone is Toxic..
- 7 years ago
@SxyAlphaBeastNJ wrote:Do you see the issue here. You are mentioning all the reasons why nothing should be done, and all the reasons why people SHOULD quit. That alone is Toxic..
I don't know what you're on about. I suggested a solution that's a compromise, so people that need to leave for whatever reason don't have to be punished and put them in separate games so that people that cry because they can't win on their own have less leavers in their game.
But all you people aren't interested in a solution, you just want people punished for abandoning you. Here's a tip, get good at the game and people are less likely to leave. When I see my team mate has over a thousand kills I usually don't leave.
- 7 years ago
@MekaDeth555 First off I have never advicated for a punishment system, in fact I have argued on behalf of not having one.
My point to you is that you justified quitting. You said;
"1) Too many toxic players, I should not be punished for abandoning them.
2) It exacerbates toxicity. When I am forced to stay in a game with bad players, I too become toxic, this is the only game I haven't been tilted to the point of toxicity as I can just ragequit when I'm feeling tilted.
3) if my team wants to play hide and seek instead of engage the enemy, I'm not staying.
5) When you're put in a team with two new players and you get killed by a fully kitted player with 5000 kills, you already know the outcome, why make me wait to watch them die?"
How is that a solution? When you advocate for quitting, which you did, you add voice to those doing it. Like you are saying "ohh that's alright, it may be wrong but keep it up". So you are supporting the problem, not the voice of reason for the solution.
It's like talking to a alcoholic and saying "You know a few drinks won't kill you, but maybe we should have bars close early so you aren't drinking all night.".. When dealing with a server problem, you have to explain to those causing it that it is an issue. Show them WHY it's a negative, not explain WHY you do the same things. How can a person, doing the EXACT same thing, convince others it's not right? They can't.
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