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KrakaDrak's avatar
KrakaDrak
Rising Veteran
1 month ago

Vantage has an out-of-balance ability kit

I have been playing Vantage quite a bit lately to see how she plays, and then tried playing Alter. And it is more than evident that some characters have extremely out-of-balance ability kits.

This means that of the two abilities that a character has, one is significantly more powerful than the other.

With Vantage the issue is that her ultimate sniper does too little damage, while her jump ability is too effective as an escape tool.

 

Vantage tactical bat jump

I recommended removing the ability to send out the bat and immediately jump after it with Vantage. It is too easy to quickly escape dangerous firefights with this ability. Changing it so you first have to send out the bat and then have to hold the jump button separately ensures it takes Vantage a bit more time to jump and rewards Vantage players for pre-placing the bat. It effectively makes Vantage more unique from someone like pathfinder by adding an element of thinking and planning ahead.

 

Vantage ultimate sniper

I recommend increasing the damage on the first shot to 65, and the damage on marked targets double that, so 130. This means if you get hit twice by a Vantage ultimate and you have purple armour, you will suffer 195 damage, but will not be downed. This change would simply make the sniper do a bit more damage without crossing a new break point (break point = number of hits to kill) which is pretty important with high single shot damage weapons.

 

I know its unrelated, but Alter’s ultimate doesn’t feel very powerful. The removal of allowing downed people to teleport to the ultimate portal feels like it has made her ultimate useless. There’s absolutely no point in having a teleport fallback in a game in which you constantly have to move up to keep up with the ring.

5 Replies

  • KrakaDrak​ 

    Nice post.

    I main Vantage. With that being said what you suggest with the bat tac jump would be reverting her back to her original state. In actuality I like the current form better. You can still set up the bat for a future jump and or use it for an immediate jump. this added more utility to a very much unused legend making her more viable and more on par with other Legends regarding movement.

    Here Ultimate is however a bit underwhelming and could use a bit of a damage increase as you suggested.

    Keep up the great posts.  

  • KrakaDrak's avatar
    KrakaDrak
    Rising Veteran
    1 month ago

    I understand your point, but Vantage has animations for moving the bat. Which are now completely buried because there is no need to manage the bat at all.

    I think removing the instant-jumping would make her more complicated to play and thus would increase the skill ceiling on her. As well as making her much more unique from all other instant-escape-abilities like Pathfinder grapple, which has too many similarities with Vantage's bat jump currently in my opinion.

  • Vantage:

    Bat jump - totally fine, as many said in previous comments people that use their head actually place the bat before the fight and just run towards the fight with bat following so you can instantly turn around and jump away to fall back if things get too crazy.
    Only situation where this bat jump is kinda towards OP is when you actually push towards / chase a team, but again same can be done by Phat grapple, Wraith portal, Ash Ult, Rev jump, Octane jumppad etc. I don't see this OP either way.
    Original version was too slow and also animation / jump speed was too slow = easily trackable via mnk at least so people who jumped into / way usually did not touch the ground if focused by a good team.

    Ult - I don't see a need to increase damage unless you create new break-point as you call it. At the moment Vantage ult is a real threat while on white/blue armors = 2 bullets and you knocked. Which is fine for me, especially given Lifeline and Newcastle are still viable... you really need to time those shots well / enemy team should be newb enough not to pull knock back up. It is more like advantage gainer than actually killer Ult. Vs say Bang or Gibi or Balistic where Ults are strong enough to actually kill people.
    At the same time I understand if you increase damage potential to 2 hit knock on purple (next step) that would be too OP.
    I almost feel like middle ground where would be some over time damage e.g. saying that Vantage shoots some poison dart that similarly to Caustic's gas does damage over time in this case maybe cancelled by heal or mechanics to remove the dart (similar mechanics are present in Valorant). OR just add some additional effect like tunnel vision / blurry vision / audio hallucination (audio is bad enough but still - Respawn could apply the sate of audio that was initially in game when e-district came around to tagged people, would not require additional coding :D)

    Only change I actually would like to see and what always felt underwhelming is Ult passive bonus of highlight and increased damaged = even in Diamond lobbies people rarely are fast enough to focus tagged target and do enough damage to make it work as an advantage. In most cases after first tag good players will take cover / run away to safety and most people would land random 1-3 bullets on them...unless combines with another precise Ult shot knocks after 1 tag happen pretty much never. Also tag disappears pretty fast ... useless as Bloodhound's scan for me.

  • KrakaDrak's avatar
    KrakaDrak
    Rising Veteran
    30 days ago

    I don’t understand the purpose of your response.

    I never said bat jump wasn’t fine. I said it was too good. To easy to use relative to the distance travelled of the jump compared to abilities like those of Pathfinder.

    And if as you say skilled players already pre-place their bat, then this recommended change has no effect, and is thus completely fine.

    If you say increasing the damage below a 2 shot breakpoint has no effect, then you have no objections to my recommendation.

    I thus don’t understand your comment, your entire boils down to: “these changes are all fine, because I wouldn’t notice them anyway.”

  • e1b2b41da38ee689's avatar
    e1b2b41da38ee689
    Seasoned Ace
    30 days ago

    I think you should re-read / read initially the whole thing people post if you are interested , intended to reply.

    I will leave it here :) my comment still below and you missed basically every point I made there.

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