@MoNosDirtyGaming I get it, that is definitely an option, but then that changes every other instance. Muscle memory kicks in and if unloading a mag to reload was muscle memory, I'd be spraying off rounds for no reason all the time.
I shouldn't have to change the way I play the game because of a simple mechanic they could implement; set prioritization for the interact button. There are so many times where interactions that take priority are the exact opposite of what I want and range from annoying to extremely detrimental.
I've had times using a respawn beacon as cover where I couldn't reload (without unloading a mag) because the beacon thought I wanted to respawn a teammate WHEN THEY WERE ALL ALIVE. So something I can't even do, won't let me reload.