Controller YAW speed is too slow
It takes almost a second to turn 180 degrees to react to someone shooting you in the back.
You are able to react and maybe counter it, but have to wait for the game to turn the character.
So the game itself is limiting a players potential skill which is a ridiculous choice by a game designer.
A game designer want to create a game where players can fully utilize their responsiveness and skills and not have it be gated behind a certain number.
This makes skill limited to game control which breaks a players skill progression and makes it unfair compared to mouse sensitivity.
I think max Yaw speed is the most important number flattening the potential skill level of controller players.
Why are you depriving your playerbase of greater skill in your game.