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XxUrban_10
Seasoned Newcomer
5 hours ago

Pathfinder REWORK Forward Scout

Class: Skirmisher - Retains Skirmisher perks Trailblazer, Charged Knock

CORE ABILITIES
Passive – Momentum Optics NEW

After using Grapple or Zipline Gun: Enemies within line of sight are highlighted for 1.5 seconds.
Short internal cooldown to prevent repeated triggers

Tactical – Grappling Hook UPDATED

Range increased: 20m → 25m

Cooldown: Base cooldown: 15 seconds. Slight increase for long-distance grapples

Enemy Interaction:

Grappling an enemy: Applies brief slow + minor aim disruption. Deals 10–15 damage

Cooldown Bonus: Successful enemy grapple reduces cooldown by ~5 seconds

Ultimate – Zipline Gun REWORKED
While riding zipline: Gradual shield regeneration, max 50 shield per use. 
Activates once per zipline per player

On landing after zipline: Gain movement speed boost ~3–4 seconds. 
Applies to all teammates who used the zipline. Requires minimum travel distance to activate. Current max distance is ~205M, so this speed boost activates on less than 100M travelled along the zipline.

UPGRADE SYSTEM

🟦 Level 2 Choice
Grapple God - Tempo Path:
Gain +1 Grapple charge.
Second grapple has slightly increased cooldown

Enhanced Recon Access - Info Path:
Gain access to Survey Beacons AND Ring Consoles

🟪Level 3 Choice
Feeling Zippy - Team Tempo Path:
Gain +1 Zipline charge
Allies: Move faster on your zipline AND gain enhanced landing speed boost

Disruptive Zipline - Control Path:
Enemies using your zipline: Move 10–15% slower
On landing: Receive a brief slow

DESIGN GOAL

This transforms Pathfinder in Apex Legends into a high-tempo, movement-based player with optional control or recon utility.

Please do let me know what you guys think 🙌

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