Pathfinder REWORK Forward Scout
Class: Skirmisher - Retains Skirmisher perks Trailblazer, Charged Knock
CORE ABILITIES
Passive – Momentum Optics NEW
After using Grapple or Zipline Gun: Enemies within line of sight are highlighted for 1.5 seconds.
Short internal cooldown to prevent repeated triggers
Tactical – Grappling Hook UPDATED
Range increased: 20m → 25m
Cooldown: Base cooldown: 15 seconds. Slight increase for long-distance grapples
Enemy Interaction:
Grappling an enemy: Applies brief slow + minor aim disruption. Deals 10–15 damage
Cooldown Bonus: Successful enemy grapple reduces cooldown by ~5 seconds
Ultimate – Zipline Gun REWORKED
While riding zipline: Gradual shield regeneration, max 50 shield per use.
Activates once per zipline per player
On landing after zipline: Gain movement speed boost ~3–4 seconds.
Applies to all teammates who used the zipline. Requires minimum travel distance to activate. Current max distance is ~205M, so this speed boost activates on less than 100M travelled along the zipline.
UPGRADE SYSTEM
🟦 Level 2 Choice
Grapple God - Tempo Path:
Gain +1 Grapple charge.
Second grapple has slightly increased cooldown
Enhanced Recon Access - Info Path:
Gain access to Survey Beacons AND Ring Consoles
🟪Level 3 Choice
Feeling Zippy - Team Tempo Path:
Gain +1 Zipline charge
Allies: Move faster on your zipline AND gain enhanced landing speed boost
Disruptive Zipline - Control Path:
Enemies using your zipline: Move 10–15% slower
On landing: Receive a brief slow
DESIGN GOAL
This transforms Pathfinder in Apex Legends into a high-tempo, movement-based player with optional control or recon utility.
Please do let me know what you guys think 🙌