Forum Discussion

scribal1's avatar
6 years ago

Damage Not Registering Properly

The damage registration this entire season has been * poor at best.  First shots wouldn't even register, now they register damage on screen, but don't actually do damage to the player.  Landed after a jump, do 100 damage to wraith without a shield who goes on to kill me.  This is happening far too frequently, and it is destroying the game.

7 Replies

  • Me too. But what's amazing is that it's 1 direction. Shots against the enemy oddly don't register properly, but lucky for us, the damage that registers on us, feels like it's 2-3x more powerful than it should be.

    Way to go Respawn, you done ***'d up again!

  • Aegis_Kleais's avatar
    Aegis_Kleais
    Rising Hotshot
    6 years ago

    If I didn't know any better, I'd say EA moved some of the worthless DICE engineers over to work on Respawn's Netcode; cause I've seen this exact thing on BFV servers. Introduction on taking lots of damage after you round a corner. It's almost as if there's a half a second difference between what you see in the game world and how the game world sees you.  And then the people downing you maddeningly quick, while they take inordinate amounts of damage...

    It's wildly suspicious. Maybe both network engineers attended the same training.

  • @scribal1 

    Also, you can trade kill in this game which is quite common since the hit detection seem to be 100% client sided (thats why you can get shot around corners or through doors you just closed etc). In other words; the wraith probably landed that last head shot on his client before the information about your last bullet on him had reached the server and to the Wraith client

    Its not a perfect design but at least this alternative is better than in PUBG when all the dmg you did on YOUR client are nullified if someone else killed you at HIS client.

  • I had noticed this a few times in matches but was unaware if maybe I was just wrong or something. The other day though I was warming up with my friend in the firing range, two tapped him with wingman shots to the head and then body, and noticed his gold armor was still above half full. At first I thought it may have been a damage misreading on my end (the headshot read as 101 even though he had a gold helmet) but the following 45 pts of damage would have been enough to nearly break his armor if that were the case. I am also still having some issues with no-regs.

  • @scribal1 The fix here would be to show better kill feedback; if the person shielded/healed up at all throughout the fight, it would make more sense as to how the opponent took so much damage and still didn't die.