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I think you are talking about something else. Bunny hopping is as skill-based in Apex as it is in any other source game. It's not extremely hard, but it's not exactly easy to pull off, especially consistently. It is pretty similar as a glitch to quake engine glitches (source being based on it), which are widely used and accepted at professional and official level of play since the beginnings of the franchise, as they help with the skill ceiling and managing a more consistent return on investment dynamics when it comes to practicing these games.
It's easy to do with a macro. That's my problem with it.
- 7 years ago
Yes people who use macros are unfortunate but if there is one thing humanity has not learned in all its years on this earth it is that you cannot regulate integrity
- 7 years ago
"It's easy to do with a MACRO." You are 100% correct Tribang! Using macros are 100% unacceptable. Using exploits are 100% unacceptable.
- A step by step process needs to be created when players use exploits. Give them a detailed description on what the exploit is. When an exploit is brought up to the players attention, the player should be warned. If the player uses the exploit again, they should be timed out. If the player uses it again, threaten to ban the account completely.
- If the player uses a macro, they should be banned instantly. By using a macro, or creating one, it shows that the player has the capability of creating recoil macros. Protect your investments and make sure that macros are completely blocked!
Another exploit is, "Punching the ground before a player completely hits the ground." This stops the drop mechanic from working properly. When a player jumps from a long distance, the player is slowed down for a reason.
- A lot of players are making excuses for using exploits. When the exploits get dealt with, the player push it under the rug as if it never happened. Extremely great call for the players who are standing up against the usage of macros and exploits. I highly appreciate the efforts of these players that are trying to fix these issues.- 7 years agoSo, would you get rid of combos in fighting games, animation cancels in fps games or strafe jumping in quake, then?
- 7 years ago
@SugoiBuruSera
You completely missed the point. If you can make a macro to accomplish it, it falls into the cheating/exploiting category which is against the rules.
Also, combos in fighting games are meant to be used. Animation cancels in FPS only shorten reloading animation by a tiny margin, nothing that allows you to shoot your weapon twice in a row when it's not supposed to. Finally, quake is an old game, wtv happens in there has nothing to do with Apex.
Healing is supposed to slow you down for balancing purposes. Allowing it to be circumvented with bunnyhopping is just plain stupid. May as well remove the slow completely while you're at it.
PK having to go through a lever action between each shot is also there for balancing. If you want an exploit that allows you to shoot it twice faster than intended to stay in the game, may as well throw the balance out the window and allow it to shoot faster, hey?
Slowing down the player or forcing him to go through animations is there to BALANCE the game. It is required. Allowing a bunch of key presses (and/or macros) to ignore those aspects and wanting those exploits to stay in the game is wanting to not have balance in the game. It's just stupid.
- 7 years ago
You don't need a macro to bhop, just 5 minutes of practise and a yt vid explaining how..
Guess people rather whined about it than take these 5 minutes to learn it and the game got dumbed down for it..
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