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I agree. Aim-assist has always been an issue but less people were aware of how over tuned pads were when the integration of the two inputs happened.
Years later, aim-assist is severely over powering mouse and keyboard on all levels of play; casual, competitive, and professional in both battle royal and arenas.
There’s a clear disconnect between developers and the player community. And apparently that disconnect is a global feature of EA and Respawn.
Apex legends could have 3x the revenue and player base if they actually implemented balances in a timely fashion. EA and respawn must lack of leadership, vision, and communication for such a good product to be performing as poorly as it is..
@TspinWhat actually happened is people found the right settings to use, such as 4-3 Linear no deadzone, etc. And now 4-1 Linear with ALC per optics which is even stronger. Because for some reason if you turn on the per optics in ALC but turn off ALC, those per optics settings still apply to the normal presets (For some reason using ALC as opposed to the normal presets has less rotational aim assist, so having that off is ideal, but the per optics settings still apply)
Either way, it's a much different climate now with those settings as opposed to when everyone was using 3-3 classic or even 4-3 classic with small deadzone. You could argue that controller aim hasn't changed that much since then, but these new settings make it easier for players to aim better if they aren't that experienced, and make playing on controller more accessible. As someone who never played FPS on controller, I found that I aim way better with linear as opposed to classic, and my accuracy with R99 for example was on avg 10-15% better than on MnK in training scenarios.
What's also changed is the idea of stick drift. People used to complain about stick drift but now it's acceptable to have some, as you would have it either way with Linear. It's a clear sign the raw input from the stick isn't being limited and as long as there's some tiny amount of input, aim assist will be active.
Devs should take this into account and realize that now that people have found the optimal settings for aiming, it's time to make some adjustments. There are far less casual players playing Apex these days than there were 3 or 4 years ago.
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