6 years ago
EA Nerf Wingman pls
Wingman is always OP in these seasons. High damage, no damage falloff and suitable for all range combat. Wingman is just a PISTOL, so please at least add the damage falloff like other guns. And in...
I don't deny that other games also have high damage pistols. But the problem is that people use wingman for super long range snipe.
Flatline with anvil receiver had a damage reduction when shoot longer than 38 metres (if I remember it correctly), but wingman does not have this problem.
Last patch note does not solve the problem since they can still snipe you with only a little bit less damage.
Another thing is that wingman consumes less bullets to deal more damage to other guns, it allows player to stack more explosives than others since usually 2 stacks of heavy bullets are enough for 1 game if you play not too aggressive. Its bullet usage should be doubled in other to match other guns in the game.
my balance idea:
-Wingman should use sinper ammo instead of heavy ammo
-remove skullpiercer, but remain the headshot multiplier
-increase the recoil or the bullet drop or both (make it bigger than longbow's)
-make it able to use any scope(1x/2x/2x-4x/4x-8x/6x/4x-10x)
-reduce the rate of fire
-(maybe reduce ammo capacity from 5 to 4?)