5 years ago
EA Nerf Wingman pls
Wingman is always OP in these seasons. High damage, no damage falloff and suitable for all range combat. Wingman is just a PISTOL, so please at least add the damage falloff like other guns. And in...
@HLNorsemaneFor the last point, I think you remember it wrong.
Both P2020 and Alternator have damage falloff. Both SMGs, LMGs, pistols have their damage falloff beyond 38 metres (except those care package weapons). So it is a little bit OP for wingman to have no damage falloff.
Since the video quality is really bad, I would explain it here.
First, I used P2020 and wingman to shoot from 45 metres. P2020 lost its headshot bonus while wingman does not.
Then, I used R-301 to shoot from 44 metres. It did not lose its headshot bonus.
Third, I used Splitfire to shoot from 56 metres, it did not lose its headshot bonus.
Then I used L-Star to shoot from 62 metres and it lost its headshot bonus.
Prowler also lost its headshot bonus from 42 metres.
Splitfire lost its headshot bonus from 72 metres, while wingman did not.
Alternator lost its headshot bonus from 42 metres.
At last, PK did not lose its bonus from ~52 metres.
It is a little bit messy to read.
@Xx__Miku831__xX"38 metres is not too far that wingman can still land headshots constantly with a little bit practice." This right here is such bogus. You say "it only takes a little practice" and yet not even the best twitch streamers can consistently do it.. Meaning that you must be an absolute god with the wingman. You said it's easy, not me. So in the light of that I want you to show me "easy" and record yourself 2 tapping people at all kinds of ranges. If you are gonna be so bold as to claim it only takes a bit of practice then you need to back that up with some gameplay to prove your point.
I saw your video, but it definitely would be extremely difficult to consistently land headshots at your 38+ meter range. Especially if the enemy is strafing, and/or you are strafing.
It’s really not easy.
Its the best weapon ingame for sure, for multiple reason, aka insanely good in long, mid, and close range. Also its insanely useful, because of the high damage it does and that you don`t really need much ammo with it, which is a big factor. Another huge factor is the ADS speed that is 100%, which is insanely big factor, because you can strafe like madman with it . Firerate is another big factor for how good overall Wingman is.
I think they design this weapon to be at the top and be that powerful with a reason.
If they want to tune it down, leave it like now, just remove the skullpiercer and will be perfect. Still very powerful, but not overpowerful..
@Sir_NamedThen why not set the damage falloff of wingman to 36 metres when there is no hop-up attached in it, and change that pop-up to "Increase headshot damage, increase the damage falloff range."
Maybe the maximum range of damage falloff for wingman with that skullpiercer is about 100 metres (cause I am very bad at calculating distance in game).
*The most important thing is that EA would not delete this pop-up in the future, or they may change the guns affected when it was removed.
*I don't know the falloff range of snipers, but I wonder if it is fine to increase the damage falloff range of Longbow.
@Xx__Miku831__xX"Then why not set the damage falloff of wingman to 36 metres when there is no hop-up attached in it, and change that pop-up to "Increase headshot damage, increase the damage falloff range."
Maybe the maximum range of damage falloff for wingman with that skullpiercer is about 100 metres (cause I am very bad at calculating distance in game)."
Because the way things are right now is how they decided they wanted it to be. Should be pretty self explanatory that one. And I still find it absolutely ridiculous you want this nerf so bad. It won't change anything really. Go look around at full vids of the top streamers using wingman, count the shots and observe how many shots actually hit and how many of those shots are headshots. You'll find that at most (and I am being generous here) 4% of wingman shots AT MOST over a full game are headshots and 70% of shots more or less misses the target.
Just go to youtube and watch any video of any streamer that isn't a montage, but a full game video in predator rank and you will see why wingman isn't anywhere near op. Also, that said, before you focus on the gun and the shooting, remember to pay attention to how these guys position and how they move. You should realize then that the gun (not just the wingman) isn't what plays the biggest role in why these guys dominate most opponents as hard as they do.
@HLNorsemaneMy opinion is that pistols should be good at fighting at short range, able to fight at medium-short range and hard to fight at medium and medium-long range.
Since EA does not identify the positions of pistols well to players, hence it caused problems about the game balance. P2020 is fine after hammerpoint was added to the game, wingman done pretty well at all ranges except hitting those targets who 100+metres (seriously, this should not be identified as a fight when you shoot pistols to those far targets), RE-45 and Mozanbique? They are jokes.
I am surprised that you talk about the damage falloff first before the increase bullet use of wingman. I think this is much more terrible as it really affects the gameplay of wingman users more than just adding a range limit of headshots. Remember the reasons of EA introducing sniper bullets to the game, as they use fewer bullets when compare to all other types of gun (except shotgun), so they added this in order to reduce the chance of stacking more explosives/healings. But I mentioned before, EA failed to classify G7 as it used to be a sniper rifles that used a lot more bullets than other sniper rifles. Wingman faces the same problem, can deal the highest amount of damage per bullet use among guns that use light, heavy and energy ammo, and it is 1.5 times of the second highest damage gun (G7 scouts). It might be really harsh for wingman users that suddenly they need to bring 2 more stacks of heavy ammo to fight, but we cannot adjust the bullet use to 1.5 ammo/shot.
*Actually I want EA to fix this gun instead of putting this into care package, throwing all the problems into care package does not solve the problems. It is funny to see a pistol inside a care package, although I think that Wingman has similar strength when compared to the Devotion.
No its not difficult at all, if you have good aim. I`m still new to the game, but i came from CS:GO and i won`t lie i`m very good at aiming, cause i practice a lot on aim trainers, but i don`t use Wingman, except for a 5 minutes warmup routine on the dummies at firing range, but i don`t play it in game, and still if i got it i got zero problem landing my hits on close, mid or long distance. Have in mind that balance is made at the highest possible level of play. So just because bad aimers can`t land their shot with Wingman, doesn`t mean a *. And yeah you won`t land 8 out of 8 shots from a distance, but you need just 2 headshoots to kill someone with white armor and just 3 shots to kill someone with blue/purple/gold and even evo and this is with level 3/4 helmet ...
And still all of the points that i make stand.
And helmets reduce damage for every weapon you know that, not only Wingman?
Also it does more damage to LP legends as well, the situation there is not fun.
In most situation is way better weapon than snipers. It does insane damage, firing rate is insane(for such weapon), and you have 100% of your movement speed while ADS.
Thats why every good aimer is having a lifetime moment when find one. And its quite common as wel.
Again i`m not calling for nerfs or anything i just state that Wingman is hands down best ING. Tho its open for all, so i don`t have problem with it. As i stated if they decide to tune it down, a good way will be to remove the hop-up, let him have season 4 damage, and make him more of a mid range weapon, which will mean to tune it down his power at close and long range a bit.
@Xx__Miku831__xXTruth be told, you need to ignore the fact that Wingman is a pistol. While I agree with your opinion and most FPS games follows that philosophy, this one just can't.. Reason being is that other games restricts you to be able to carry one primary weapon (AR/SMG/Sniper) and one 2ndary weapon (Pistol).
This game does not follow that rule, here you can carry "two primaries" and because of that all the guns in the game kinda has to be within a stones throw away from each others in terms of power, while still maintaining their own identity and their own uniqueness..
@Xx__Miku831__xXThere is always gonna be a favorite amongst the majority of people, that will never change. Take away wingman and boom, another gun steps up and takes the wingman's place amongst 80%+ of the player base. And then we'll be arguing about that gun instead of the wingman. As much as people loves the wingman though it is not the holy grail of all guns, if it was then you would see people not running around with not just 1 wingman, but 2 wingmen xD