5 years ago
EA Nerf Wingman pls
Wingman is always OP in these seasons. High damage, no damage falloff and suitable for all range combat. Wingman is just a PISTOL, so please at least add the damage falloff like other guns. And in...
@Sir_NamedThen why not set the damage falloff of wingman to 36 metres when there is no hop-up attached in it, and change that pop-up to "Increase headshot damage, increase the damage falloff range."
Maybe the maximum range of damage falloff for wingman with that skullpiercer is about 100 metres (cause I am very bad at calculating distance in game).
*The most important thing is that EA would not delete this pop-up in the future, or they may change the guns affected when it was removed.
*I don't know the falloff range of snipers, but I wonder if it is fine to increase the damage falloff range of Longbow.
@Xx__Miku831__xX"Then why not set the damage falloff of wingman to 36 metres when there is no hop-up attached in it, and change that pop-up to "Increase headshot damage, increase the damage falloff range."
Maybe the maximum range of damage falloff for wingman with that skullpiercer is about 100 metres (cause I am very bad at calculating distance in game)."
Because the way things are right now is how they decided they wanted it to be. Should be pretty self explanatory that one. And I still find it absolutely ridiculous you want this nerf so bad. It won't change anything really. Go look around at full vids of the top streamers using wingman, count the shots and observe how many shots actually hit and how many of those shots are headshots. You'll find that at most (and I am being generous here) 4% of wingman shots AT MOST over a full game are headshots and 70% of shots more or less misses the target.
Just go to youtube and watch any video of any streamer that isn't a montage, but a full game video in predator rank and you will see why wingman isn't anywhere near op. Also, that said, before you focus on the gun and the shooting, remember to pay attention to how these guys position and how they move. You should realize then that the gun (not just the wingman) isn't what plays the biggest role in why these guys dominate most opponents as hard as they do.
@HLNorsemaneMy opinion is that pistols should be good at fighting at short range, able to fight at medium-short range and hard to fight at medium and medium-long range.
Since EA does not identify the positions of pistols well to players, hence it caused problems about the game balance. P2020 is fine after hammerpoint was added to the game, wingman done pretty well at all ranges except hitting those targets who 100+metres (seriously, this should not be identified as a fight when you shoot pistols to those far targets), RE-45 and Mozanbique? They are jokes.
I am surprised that you talk about the damage falloff first before the increase bullet use of wingman. I think this is much more terrible as it really affects the gameplay of wingman users more than just adding a range limit of headshots. Remember the reasons of EA introducing sniper bullets to the game, as they use fewer bullets when compare to all other types of gun (except shotgun), so they added this in order to reduce the chance of stacking more explosives/healings. But I mentioned before, EA failed to classify G7 as it used to be a sniper rifles that used a lot more bullets than other sniper rifles. Wingman faces the same problem, can deal the highest amount of damage per bullet use among guns that use light, heavy and energy ammo, and it is 1.5 times of the second highest damage gun (G7 scouts). It might be really harsh for wingman users that suddenly they need to bring 2 more stacks of heavy ammo to fight, but we cannot adjust the bullet use to 1.5 ammo/shot.
*Actually I want EA to fix this gun instead of putting this into care package, throwing all the problems into care package does not solve the problems. It is funny to see a pistol inside a care package, although I think that Wingman has similar strength when compared to the Devotion.
@Xx__Miku831__xXTruth be told, you need to ignore the fact that Wingman is a pistol. While I agree with your opinion and most FPS games follows that philosophy, this one just can't.. Reason being is that other games restricts you to be able to carry one primary weapon (AR/SMG/Sniper) and one 2ndary weapon (Pistol).
This game does not follow that rule, here you can carry "two primaries" and because of that all the guns in the game kinda has to be within a stones throw away from each others in terms of power, while still maintaining their own identity and their own uniqueness..
@Xx__Miku831__xXThere is always gonna be a favorite amongst the majority of people, that will never change. Take away wingman and boom, another gun steps up and takes the wingman's place amongst 80%+ of the player base. And then we'll be arguing about that gun instead of the wingman. As much as people loves the wingman though it is not the holy grail of all guns, if it was then you would see people not running around with not just 1 wingman, but 2 wingmen xD
The problem is kinda all weapons are just thrown away by the Wingman. Aka R301, Flatline, Spitfire and so on. And the reason is not only the damage and so on, but also the ADS speed, which is heavily reduced. While using Wingman you are at full speed, while ADS, which is a huge advantage.
And when we look at the AR, they are kinda close in terms of power, when we compare them. If we look at the pistols Wingman annihilate all of them.
But as i said before i think they have the right mind design it that strong and they do it with a reason.
In such games, there is always going to be tiers, and this is the right way.