@HLNorsemane You keep saying "Wingman is hard to snipe with" but you are wrong.
Think about it - it ISN'T ALL JUST SCOPES. It is strafe speed, recoil, bullet damage, bullet speed, reload speed etc.
The wingman does not have ADS slow down, so if a wingman and an AR or Sniper hit it off - the sniper and AR have immense slow down speeds (AR 50%, Sniper 34% - These are how much you have, not how much gets removed) Wingman and all pistols have 100% ads movement speed. So now that a wingman user can strafe back and forth without penalty, he becomes MUCH harder to hit when the sniper/ar user can't move that fast. The scope does not always help - I run all my sniper rifles with a 2x-4x scope because it is EASIER. I hate the sniper scopes - it honestly makes it harder. Therefore, scopes alone is not a good enough argument about "wingman is harder to snipe with".
I am not even finished here either. If you know anything about physics, you know F=ma. Force is equal to the mass of the object multiplied by the acceleration of the object. A pistol bullet is MUCH smaller than a sniper bullet. It is also traveling MUCH slower than a sniper bullet. When both bullets travel over great distances, you have things like gravity and friction slowing them down. The wingman bullet already has a smaller force leaving the barrel of the gun - this bullet will have a MUCH smaller force when landing on its target far away. Not only that - it will have MUCH higher bullet drop distance. However, I see NONE of that in this game. So to say that snipers should have damage fall off.. just where are you getting that from? its all physics man. And this game has physics engines, so lets stick with physics.
Again, I have more. You say snipers pack the most damage per bullet, yes because they are bigger bullets and travel faster.
I present all my points due to the fact this game is a battle royal. It is bad enough the fights can be heard from across the map. If this was a die-spawn-die-spawn type of game, I wouldn't really care.
But when I have a G7 and they have a wingman, I SHOULD have the upper hand but I do not because of the reasons mentioned.
This gun can be easily fixed too -
- Decrease bullet speed
- Decrease bullet drop off. Bullets will drop at much shorter distances
- Add damage fall off
- Reduce fire rate
- Add recoil
I mean, it needs some work and this whole "LeTs JuSt ReDuCe ThE mAgAzInE sIzE" is getting old. Its like that is the only way EA knows how to nerf any gun.