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ThereAtTheEnd's avatar
ThereAtTheEnd
New Scout
18 hours ago

easily avoidable problem that's still here for some reason

Catalyst's spikes still don't affect Firing Range Dummies. The patch notes contained a falsehood that could have been avoided with one (1!) playtest. One test.

Also, blind enemies who've been headshot by a ferrofluid orb, & let orbs be picked up before they land. This would give Catalyst a fraction of Wattson's skill ceiling, with the risk of missing their head & thereby missing their body entirely.

On the recent Catalyst buffs, there should be a holographic prediction showing Catalyst how spikes would manifest on the floor as the ferrofluid orb is being held, so we can know whether or not the door being aimed at will be reinforced/rebuilt, & its orientation should also be togglable (like Dark Veil).

oh and remove ferro frenzy and return sole piercer... nobody likes ts

4 Replies

  • Midnight9746's avatar
    Midnight9746
    Hero+
    5 hours ago
    ThereAtTheEnd wrote:

    https://www.reddit.com/r/apexlegends/comments/1w9zdir/squad_wipes_for_plat/

    ThereAtTheEnd​ Thanks!

    I'll get this forwarded.

  • ThereAtTheEnd's avatar
    ThereAtTheEnd
    New Scout
    5 hours ago

    https://www.reddit.com/r/apexlegends/comments/1w9zdir/squad_wipes_for_plat/

  • ThereAtTheEnd​ Thanks for the feedback, I'll get it forwarded.

    As for Bloodhound being able to see through Catalyst's ultimate, do you have a video of this happening?

  • + Why the hell do Bloodhound scans see through the veil? Y'all stopped Seer's scans from doing that because it was effectively wallhacks, but worse, then left Bloondhound with the same problem.

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