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4 years ago
@Smith_Littlewood Thanks once again for the reply.
I already have Vsync off, but I have seen on reddit it that it might be because Vulkan shaders are getting loaded/compiled for the first time and that just running around the maps and letting everything load should fix the lag. I think this would make sense because on areas I have already been there are only small to no lag spikes at all.
But thank you anyways, I appreciate any help I can get. :D
I already have Vsync off, but I have seen on reddit it that it might be because Vulkan shaders are getting loaded/compiled for the first time and that just running around the maps and letting everything load should fix the lag. I think this would make sense because on areas I have already been there are only small to no lag spikes at all.
But thank you anyways, I appreciate any help I can get. :D
4 years ago
True. I added the dxvk cache files according to this thread https://www.reddit.com/r/linux_gaming/comments/t5xrho/dxvk_state_cache_for_fixing_stutter_in_apex/ and I don't see any stutters anymore.
Make sure that the Shader Pre-Caching is enabled in your steam settings. Then add the above shader cache file.
- 4 years ago
@DrowsillaThat's cool! A question in regards to the Shader pre-caching setting in Steam:
What does "Allow background processing of Vulkan shaders" do?
What situation does background refer to?EDIT: I should probably mention that I'm also not into computer graphics, including shaders, I can't even understand simple GLSL shaders for Minecraft. :P
- 4 years ago
Another quick question: I've seen the launch option
DXVK_ASYNC=1
on ProtonDB and reddit, what does it do?
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