@UKG_Midnight Yes something needs to be done about it, but the ideas you suggest would do more harm than good. I for one HATE games which force you to play a certain style. Forcing this particular type of teamwork would just enforce more banner camping from the enemy squads and players would start to camp a lot more as a squad in houses. The game would change from a casual type of playlist into some sort of aids-filled campfest. This particular reason is why I gave up on the call of duty series altogether. I do not wish for apex to be like other games. What sylvester suggested above are valid reasons for the ideas you have mentioned to not be implemented. In a perfect world your ideas would be beneficial and benefit the game greatly, but as everyone has a life and are forced to go afk at times (emergency etc) it just wouldn't be ideal. Playing games to get kills and wins isn't always the case in every game, for example me being rank 500 paired with a level 1, and let me tell you no matter how many times I revive this mf he will keep on going down over and over and over again. Yes teamwork is involved, but you can only do so much, especially when both teammates are a liability. Also another thing that bugs me on this game is reaction time, yes everyone has their own reaction to everything but if 3-4 squads are pushing the same building and you have a limited amount of time to rotate to a different location to get the upper hand; if these teammates are slow as hell or the radius idea is implemented then you will just end up dying and getting frustrated over the game.
The logical solution would be to implement a 15 minute waiting time every time somebody leaves before their banner times out, just like ranked; except this waiting period would be permanently fixed at 15 minutes. It is casual after all.