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I think both of us would benefit if Respawn implemented some transparency to the game (which this thread really is about). Because we are both just basing our opinion on what we experience. I think it would help and calm everyone if the game displayed stats like this after your squad is eliminated: This would take away all speculations and blaming on SBMM and it would also give some consolation for those who actually got killed by someone much better.
@Balladalidilai would base such calculations not on K/D but on DMG done to an Opponent (not including Knockdown and Finisher DMG !), bcs Fragstealing is a thing in Apex (my personal best is 3 Kills with under 10 DMG !)
Yea transparency would be King in this situation, a hidden MMR value just invites for the wildest speculations and the excuse that if they would make it transparent ppl would try to trick the system just tells me that the system isnt as good as advertised and should not be used in the 1st place.
- Balladalidila4 years agoSeasoned Ace
Sure; total average dmg dealt could also be used as variable, even though I think the correlation between KD and skills and Dmg dealt and skills are quite the same, at least for players with "many" matches played.
- r1ggedgame4 years agoSeasoned Ace
also a huge problem in the situation now : pre made squads i get thrown into tend to try hotdrops without realizing that the presence of a higher ranked player in their team makes also the lobby much higher in skill. their last game might have been not that sweaty so they decide to hotdrop again and they just die in a matter of seconds. Nobody cares to "freelook" if there is too many enemy teams at that spot , which makes for a really messy loot/weapon situation (brainiacs at work ...). That could be countered by giving the P2020 back to the players at drop, but we all know why this was not really brought into the game after the tests.
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