@Midnight9746 There would be issues with Legend abilities, though. To get realistic sequences you'd have to exempt your "clone" from cooldowns and some ability-related collision detection.
Otherwise, there'd have to be some degree of AI to recognize and adapt to object placement, or a simple "dry-fire" policy that executes the input commands, but doesn't activate the abilities until the cooldowns reset (which would produce inconsistent DUMMIE sequences).
That raises the specter of many corner cases to test through for game-crashing bugs. Imagine a Valk tactical on a really short loop: the whole range would continuously shake. You could set your automaton to pile up shields, totems, etc., in precisely the same spot every time it loops.
At some point, I imagine that could crash the engine or the server.