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sashazyryanov's avatar
sashazyryanov
Rising Scout
2 months ago

Feedback on what makes an ideal teammate

Hello. In the “Apex Legends™: Matchmaking Test Update” you’ve asked for the feedback on what makes an ideal teammate, so I would like to share my personal opinion.

Based on my solo-queuing experience (which is my preferred way of playing the game), having matching playstyles is the most important thing for being successful, because it allows everyone to play comfortably and significantly reduces chances of misunderstanding. Personally, I would rather have two teammates that are much less skilled than me, but would follow my lead, than two exceptional players, each doing their own thing.

Now, thinking of how to put a number on the playstyle so that it can be used for matchmaking purposes, I would suggest to focus on the fighting aspect as misalignment here will likely send you back to the lobby and cause dissatisfaction. I think that if we measure how quickly a player gets into fights (both from the start of the match and upon noticing other players), whether they try to disengage from a fight when they get shot by another team and whether they leave their spot or change direction of moving across the map when they engage in a fight, we’ll get a pretty good impression of how aggressive they play and how important fighting is for them compared to looting and rotating to a good spot.

I hope this was helpful or at least interesting to read. Thank you.

3 Replies

  • Finally. Someone else gets it.

    I've been ranting about "match on play style" since a decade before Apex was a glimmer in Andrew Wilson's eye.

    I'm not saying that this kind of matchmaking will mask the twin nightmares of cheating and smurfing... but it would go a very long way to improving what is right now a pretty bad experience. And it would also repair a lot of the bad will Respawn is earning every day because of their inability and unwillingness to address those other problems.

    Thanks for this post.

    And Respawn: I didn't see any request for feedback so here's mine. Again. The only skill factor you need to take into account when matching an entire lobby is mechanical skill. You need to assess it on any player within a dozen matches to crush the smurfs. Then, when assembling teams, you need to match exclusively on play style. Assess that by ASKING THE PLAYERS. Other devs have done this. You can do it too. A handful of short questions could read something along these lines:

    1. Fight of Flight?
    2. Position or Engagement?
    3. Smarter or Harder?
    4. Lead or Follow?
    5. Engagement as entertainment or last resort?

     

    It could get more nuanced than that, but it probably doesn't have to. I too would much rather play with teammates who share my match goals even if they have zero experience. Keep matching me with high-aggression, low-skill adhd kids OR with sweaty master-level try hards (aka cheaters) and I will just end up quitting matches instead of playing them. Kinda like now. Not sure how that's good for the game, my poorly-matched teammates, or for you.

  • Personally, I don’t want to have matchmaking based on the survey results. Sometimes you just have a bad day and play much worse than you normally do. What helps me to bounce back from these losses is the knowledge that each new match is a fresh start and my performance in previous games has no bearing on the next one. With teammates’ feedback this will no longer be a thing, which would make losing a bit scarier than it needs to be.

    Also, even though the vast majority of Apex Legends’ community are great people who will not provide purposefully inaccurate responses out of spite, people tend to leave feedback when they are not happy and don’t do so when everything is fine. So, I have doubts about the quality of the data that would be collected with such approach.

  • reconzero's avatar
    reconzero
    Seasoned Ace
    2 months ago

    I think you might be misunderstanding what I mean by "ask the players." I'm not saying you should be pigeon-holed based on teammate feedback. I'm saying that the developer should ask YOU directly to give them some information about your own play style, and then they should use that information exclusively when assembling your text team.

    As an example, a player who self-identifies as "cautious, risk-averse, avoids fights until other options are exhausted" should NOT be matched with teammates who self-identify as "hot dropper, pusher, aggressive." That's an extreme example, but one worth using because it happens to me EVERY SINGLE MATCH I PLAY. And it doesn't need to. It shouldn't.

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