Forum Discussion
- 4 years ago@SolitaryMassacre Ever considered that the avg skilllvl of a MnK player is higher than the avg skilllvl of a controlerplayer?
If you would make that test then you would need 2 equal skilled people with same amount of time invested into FPS, and yes then the MnK player would lose most 1on1s
And that is simple logic- 4 years ago@RevMainPls "Ever considered that the avg skilllvl of a MnK player is higher than the avg skilllvl of a controlerplayer?" This is the dumbest thing I have ever heard anyone say xD how can one be average but yet higher than the other? That makes zero logical sense my friend.
No MNK would not lose out of say 100 trials. MNK have so many advantages over controller that aim assist is literally nothing for the controller player. Your logic is very flawed and here's why:
Aiming:
A mouse is a straight input to the game. There is not one single amount of post processing the input. A person can control how fast the character moves simply by controlling how fast their hand moves on the desk. A controller has zero control mid game. They push a joystick that has only 0 - 1 levels of movement. The controller converts a voltage signal into a threshold of 0 to 1. 1 is max, you cannot go higher than that, period. 0 is nothing at all. Your range of in between is as good as the controller. Most controllers have the same range ~1cm of space on each axis. Making micro adjustments is near impossible.
A mouse can make micro adjustments in either the x or y axis very easily due to it being an actual distance moved that is translated to aim movement. In addition, a controller has its x and y movements tied. It is next to impossible to make a fine movement in one axis and not affect the other axis. Aim assist ONLY tries to help with those finer movements, most times it causes issues. This is NOT a point to shoot game like COD. There are many things that a player must do to hit their shots - and a mouse enables them all the control.
This is just aiming, I will not get into all the other advantages MNK have with movement and overall gameplay (ie key button bindings, macros, you name it)- 4 years ago
@SolitaryMassacreSolitaryMassacre
@RevMainPls"Ever considered that the avg skilllvl of a MnK player is higher than the avg skilllvl of a controlerplayer?" This is the dumbest thing I have ever heard anyone say xD how can one be average but yet higher than the other? That makes zero logical sense my friend.
No MNK would not lose out of say 100 trials. MNK have so many advantages over controller that aim assist is literally nothing for the controller player. Your logic is very flawed and here's why:
This is where i stopped reading...
1. I guess it was to much for you to understand then lol... Mnk Playerbase has an Avg Skill-lvl and Controllerplayerbase has also an Avg Skill-lvl
Thoose 2 groups combined would make the overall Avg Skill playerbase, yet each of theese groups have their own Avg skill-lvl that is actually pretty logical
For the rest of your delusional talking and excuses:
https://www.youtube.com/watch?v=m1I6OPcxJpM
Listen very carefully what the godfather Snipedown has to say about Controller and aimassist
Then come back here again and tell me he is wrong and has no idea what he is talking about while HE earns money with playing this game with a controller... Him calling it broken while he literrly makes a crapton of money with it, would make legit 0 sense...or why you think he would call his controllerviewers delusional people. You might not see the bigger picture but that man plays for money and is probably one of the biggest names out there when we look at controllerplayers, yet he is honest and knows how busted it really is
- 4 years ago@RevMainPls You guys are literally able to just click, flick and aim with your entire arm. Our thumbs just cant keep up like that. Aim assist balances it out. Controller players get wrecked all the time in PC lobbies. Movement is worse, aim isnt as versatile.
- 4 years ago@Weeksaws Yes we "just click"
Its so easy, thats why top tier MnK players spend houndreds to thousands of hours on aimtrainers 😉
How many hours on avg do high controllerplayers spend on Aimtrainers? i guess we both know the answer to that...
So why exactly should people that use a bad input device and put less effort in be able to compete and get aimassist to ensure they can?
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