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@SolitaryMassacreSolitaryMassacre
@RevMainPls"Ever considered that the avg skilllvl of a MnK player is higher than the avg skilllvl of a controlerplayer?" This is the dumbest thing I have ever heard anyone say xD how can one be average but yet higher than the other? That makes zero logical sense my friend.
No MNK would not lose out of say 100 trials. MNK have so many advantages over controller that aim assist is literally nothing for the controller player. Your logic is very flawed and here's why:
This is where i stopped reading...
1. I guess it was to much for you to understand then lol... Mnk Playerbase has an Avg Skill-lvl and Controllerplayerbase has also an Avg Skill-lvl
Thoose 2 groups combined would make the overall Avg Skill playerbase, yet each of theese groups have their own Avg skill-lvl that is actually pretty logical
For the rest of your delusional talking and excuses:
https://www.youtube.com/watch?v=m1I6OPcxJpM
Listen very carefully what the godfather Snipedown has to say about Controller and aimassist
Then come back here again and tell me he is wrong and has no idea what he is talking about while HE earns money with playing this game with a controller... Him calling it broken while he literrly makes a crapton of money with it, would make legit 0 sense...or why you think he would call his controllerviewers delusional people. You might not see the bigger picture but that man plays for money and is probably one of the biggest names out there when we look at controllerplayers, yet he is honest and knows how busted it really is- @RevMainPls But you are using two different scales to measure what average is. That is like saying the tree is 2 units high cause you only used a ruler that measures in 2 units vs one that measures the tree to more units. You can't compare one thing to the other without a common scale. So an average player on both platforms would be one measured with the same scale.
"This is where i stopped reading..." yeah that is your problem.
You present to me a video of someone talking about their OPINION. Yet, countless times, I present to you EVIDENCE. Countless explanations on how the console/PC works in literal bytes of data. The fact he uses a controller to make money, and says its broken, means nothing. It is seriously his OPINION. Which we all are entitled to have. However, I have already shared with you objective evidence as to how aim assist is NOT broken. I have left many links to me aiming and having nothing happening. Yet, you all want to sit there and hold on to your OPINION instead of accept the fact that its not as broken as you all claim.
Which leads to the topic of if it is broken. Never have I said it isn't broken. I have ONLY said its not as broken as you all (snipedown included) claim it to be. I have come to understand that console has a 0.6 aim assist value while PC has 0.4 aim assist value. Making it 0.4 across all platforms would make sense. I also made a thread not too long ago explaining how I wanted an aim slow down (zero tracking) option. My argument has never been that "aim assist is perfect." It has ALWAYS been that people like you and that YouTuber are deluded to think it gives advantages over MNK. I also have never argued to keep it as is. I do think a change could be made that is NOT straight eliminating it, as that is pointless. Many MNK players get salty that a console/controller player beat them.
When you can provide me with objective evidence to support your claim, and NOT people's opinion, I will consider your perspective a lot more. Until then, you remain completely biased and never open your mind to other solutions. - Eshshshss4 years agoSeasoned Ace@SolitaryMassacre if you bash AA being not good, messing up your gameplay, why do you still say that you ONLY occasionally turn it off?! :D
Contradicting messages man. Walk the talk as they say! - Eshshshss4 years agoSeasoned Ace@SolitaryMassacre dude that's the point - you can't compare controller player vs M&K.
To be able to deduct how much one input is better than the other you would need like a unified, all approved godplayer who has exactly the same skill level on both inputs or clone the same person with the same traits and let one play only with one input method and then face them off in 1v1.
Google how experiments on animals are done - there is a freaking catalogue of animals you can choose who are genetically modified and grown to conclude those experiments and even then results might be inaccurate. Now you are talking about comparing "average" players.
What is average then for you? 1000 or 10000h, which rank, how many kills, what k/d, how many badges, what ratio of playtime, what type of games player has played pubs/arenas/ranked etc... there is no such thing as average here :D
The only conclusion you can make is exactly what was said in the video - you match a controller player vs M&K and see how many mid/close range fights he/she wins on average given that's the distance AA kicks in.
Your argument about the input is also flawed - put the mouse on high DPI e.g. I play on 3900 for various reasons that give me an advantage in this game, and draw a straight line with it in Paint. Good luck! Here is me trying and applying the theory on how to make a precise horizontal movement with a mouse: https://prnt.sc/1xluv5t
Another experiment we could do - enable AA on M&K and then see how it goes 🙂
People just want to make things equal where it is not possible.
Yes, controller overall is considered to be disadvantageous for FPS games, but so is lower refresh rate monitors, lower spec PC hardware, not ergonomic chairs and tables, lack of space on the table that forces a player to play with high sense etc. And instead of trying to close this gap, we should just admit the fact and leave it there.
Otherwise, we might as well involve a system where players send in to Apex their setup and hardware specs and Apex applies AA per user depending on how much he/she is ahead or trails average setup.
Come on man! - @Eshshshss
Reply to #14:
I turn it back on because it also turns off melee aim assist and that is absolutely needed. I physically CANNOT aim while punching. My entire thumb is off the joystick.
Reply to #15:
And yes you can compare the two, you just have to use the same ruler.
For example. You get 100 mnk players, 100 controller players, make them each play 100 games (against bots or random players. Bots would be more accurate so each group is getting the same skill level for their enemy). Tally their stats, take the top 5 from each group, make them play each other.
But for the record, I never "bashed" aim assist for being not good. I just claim it is not as good as people are saying it is. They use it like its some magical god mode that will make every single controller player land their shots.
But, I have posted another thread where I agree that changing aim assist would be helpful. I personally would LOVE to have an aim slowdown not an aim assist. I honestly doubt mnk players would like aim assist. I hear them complain about it in PVE games xD
In regards to your input argument - "Your argument about the input is also flawed - put the..." These are SETTINGS that YOU can control. I cannot increase my joystick range. My joystick can only go from 0 to 1 in a set amount of space. I cannot do anything about that. Yes I can adjust settings, but the controller is still limiting me. So having a high dpi is an option/choice you get to have. I understand desk space, but that is also something that can be changed. Its a CHOICE you have as an mnk player. My joystick cannot change. It is set by the manufacturers. Not to mention, you can set your mouse to a lower dpi, and flick the mouse half way across the desk to move fast. My range of sensitivity on a joystick is nowhere near that of a mouse. Also, going in a straight line with a mouse takes practice. There are people that can literally remove all recoil from the guns in apex using their mouse. https://www.youtube.com/watch?v=F8_vqOo9dHw aint no way in HELLL anyone can make a circle that tight with a joystick xD so in your words.. COME ON MAN :D - CCbathwater4 years agoSeasoned Ace@SolitaryMassacre But you can't find a top-5 of controller players. We're all gonna hit the same amount of shots because we actually don't aim, it's software that does it all. I don't even have to touch R2, I just have to think "shoot" and the software 1-mags anyone anywhere on the map.
- Eshshshss4 years agoSeasoned Ace
@SolitaryMassacre
Ok, you take 100 vs 100 players - say top5 M&K show twice as good results already on bots vs top5 controller players. Does the experiment continue? How do you ensure that these top 5 or 100 or whatever players can be called "average"?
Dude, there is no common ground here and so many variables e.g. for M&K top 100 preds come around, and for controller just 100 randoms. End of the story, the results will have 0 links to the input device!The suggested way is not that far off just cloning two people and locking them into a room with either controller or M&K.
As for loving aim assist on M&K - if that would be true there would not be such thing as Xim, and I somehow feel they are doing just fine as a business in part thanks to Apex and people who like to have AA on their M&K as well 🙂 Not to mention more sophisticated software developers who provide AA for everyone via software.
Again this video - https://www.youtube.com/watch?v=F8_vqOo9dHw - dude if someone does it in the game they have waaaaay lower hit results as this dude. This video is just a good cover-up for people who just solve recoil issue with no-recoil macro and then just say "i just jiggle my mouse, sue me".
Do this type of hit in game on moving target and I will give kudos to you for it, until then stop spreading this bs fake news type of material, unlike in youtube so this sh does not get to other people feeds.
Finally about input and should be "pay/suffer" for it:
I was playing on a small, unsuitable table for years, my mousepad was like 15x15 cm and I had to use crazy high sens. Did I know about low sense advantages, bigger mousepads - yes, but I paid for it by not being able to afford a more suitable table.
Did I have Logitech g pro superlight or alike before - no, does it help - yes, did I pay for the fact before - yes.
Bringing that to an extreme - if you feel limited by your controller, invest in PC and M&K as it is just a matter of money but the fact remains the same - want to be more competitive, invest money in it. Instead, Apex introduces AA which is even free - not a bad thing per se but it creates an unequal situation where controller players have a free stuff that (greatly) improves their competitive power. @CCbathwaterSame arguments a cheating MnK player would make trying to sell you that his aimassist doesnt do much and its all him...
- CCbathwater4 years agoSeasoned Ace@RevMainPls The difference being that he can aim straight into the sky and his bullets just hit anyway, as opposed to AA where you don't even have to push a button, of course. The PC cheater literally only has like 0.1% of what controller AA gives you. I'd suggest PC cheaters just switch to controller, it's much better and not against ToS. 🤡
- @CCbathwater What are you talking about? you realize that there exist legit AA settings for MnK that adjusts your aim? what you are talking about are some ragesettings of aimbots...
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