Gibby Dome rework
Hey guys!
so the talks have been surrounding Gibbys dome and how it needs health and should be breakable and this has been discussed for a long time.
This is my idea:
For Gibby dome, I believe the health on the dome could be dictated by which knock down shield is equipped on Gibby. The higher the knock down shield level, the more health it has,
for example:
white knock down = 400 damage
blue knock down = 650 damge
purple knock down = 800 damage
gold knock down = 1200 damage OR just give it unlimited damage as this could be a benefit of actually having a gold knock down now.
Those numbers could obviously be adjusted to suit whatever would feel not over powered or under powered but it would give reason to craft better knock down shields and actually take the time to search for a better knock down shields as well.
This is just an idea that popped into my head as I feel like it could bring a new aspect/strategy to the game and actually give more meaning to the knock down shield, which right now is not exactly a “I NEED A BETTER KNOCK DOWN SHIELD AHHH”.
what do you guys think?