Can confirm, reported someone who was clearly hacking, (snapping to targets, hitting nothing but headshots, not missing, aiming down at walls and perfectly tracking someone who runs out from behind cover).
Its been 3 months. They're still playing the game on the same account.
Not to mention the fact that someone who was accused of playing with cheaters was banned, unbanned, and then caught cheating while being the #1 pred this season, (S18), just shows how much the "anti-cheat" works. (Which it doesn't work at all). Like, how can someone grind all the way to pred, not only that, but be the #1 in the world, and they don't get banned until a pro player calls them out on it, which causes a bunch of other pros to spectate and be like "yeah, that's a cheater".
An ideal anti-cheat wouldn't require players to report unless its a new cheat that is yet to be detected. EAC doesn't seem to care what cheats cheaters use and it insists on having players report cheaters in order for it to do its job, (which is to do nothing, from the looks of it). A lot of players don't report as they think its either a waste of time or "its just a better player".
We shouldn't have to burden Hideouts with cheat reports either. They're just one person, even if they were a small team, its still not fair to them. The anti-cheat should be good enough to catch majority of the cheaters, leaving the very few who slipped past to be left to player reports and eventually banned.
Cheating is rampant and it won't stop, no matter the game, but Apex's current anti-cheat doesn't seem to even exist. Easy Anti-Cheat, or "EAC", as its called, is an awful anti-cheat anyways. You can play any game that's "protected" by EAC, like Dead by Daylight, and your game will be 100% ruined by cheaters almost every round.
Would honestly like things to be stepped up, but a lot of the issues don't seem to be under Respawn's control, its under EA's. (Which fixing the game would net more money then slowly killing it off with no patches, more bugs, and $20 skins, just saying).