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@Cabowse Yeah, but that is exactly the problem, you shouldn't be able to harass people at range like that. I've lost count of the number of times I have been winning a close combat situation against another team and then a couple of spod weasels camping on a roof or cliff half a mile away suddenly ruin your chances of winning the fight. It's BS which rewards campers who don't push and just rack up kills on other players who are actually moving, pushing and fighting.
On top of that the beam blocks your view of what is going on close to you for a second at a time... making it hard to fight against cos the target is obscured. Something desperately needs to be done to make it more balanced and prevent Apex from becoming a game where half the teams camp with those things.
- 7 years ago
@Cabowse Yeah I don't want it removed, but I think is unbalanced atm... coming across quite a few teams who camp out on high areas with 2 or 3 of them simply poaching off other fights in the distance
However there are a lot of ways you could nerf this weapon and I am rly not sure what would be the best option would be. Maybe even a damage drop off with range so you cannot interfere with combats going on miles away that you aren't directly involved in.
- 7 years ago@kartikins It depends what range really, I think if the damage was consistent up until about 250m I think that would be fine. Then it is still a fine contender as a sniper.
- 7 years ago
@Cabowse Maybe a little less, 200 say... cos even at 250m with a longbow if you are shooting at a player who is moving, dodging and weaving in a random manner even the best players out there are not going to be able to reliably hit every shot. Between travel time and bullet drop you simply cannot possibly predict with accuracy where a randomly moving player will be.. with the longbow you pop off 5-6 shots you may get 1 or 2 if you're lucky.
Where the charge rifle is unfair or unlike other snipers that it is as dangerous against fast moving players taking evasive action as it is against players who have stopped to shoot back at you (or someone else). And the way it works even seems to encourage this more, you can line up you shot with the early part of the shot and soon as the damage numbers appear you know you're on target and just have to hold until the main charge is released.
It needs to be adjusted in some way to make it harder to do dmg to moving targets at distance.
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