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@FPShogun Well, the 'issue' is that I have zero experience with Octane and performed much better with him than with Legends such as Rampart, Fuse or Wraith. Frankly, Wraith isn't my cup of tea though.
To be honest, not all Octane encounters had been bad. Especially in an open field Octane quickly loses the benefit his biggest advantage and becomes a very minuscule challenge. But then again every Legend does, except Gibraltar who actually doesn't care whether you encounter him in an open field or not. So, it can be safely noted that Octane's biggest disadvantage are open fields where even his stim doesn't help much.
But this is why I tried to stick to places with a lot of edges and corners to make Octane excel at what he does best, and that is bringing up distance between you and the opponent player in a secure way. Which works pretty well in most cases, in some cases people can potentially outsmart you. Valkyrie can run away best when there is a lot of high places you can reach relatively quickly. Pathfinder requires wide corners to be able to grapple around them and into safety. Octane gets the highest benefit by simply being in places with a lot of corners and LoS-blockers (Line of sight blockers) - Which admittedly every map has enough of.
And as long as Octanes have even just the slightest opportunity of breaking the Line of sight and therefor incoming damage, and there is a sufficient amount of those things around where they engage in combat, in a lot of cases they become hit&run masters and can quickly outrun death. Which - of course - is his gimmick, but a frustrating gimmick nonetheless.
I actually rarely had issues with Valkyrie and Pathfinder getting away now that I think back to it.
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