Idea: Crypto alternate Deploy Drone facing backwards using Secondary Button
Idea: Crypto Tactical Drone 'Alternate' Actions
EASY IDEA:
DEPLOY DRONE FACING BACKWARDS (Press [Secondary Key] to Deploy Backwards during [Long-Hold Tactical])
Development: While Crypto is deploying Hack using long-hold (to deploy stationary), allow the "legend secondary ability key" to direct Hack to deploy facing 180 degrees, covering Crypto's back by providing potentially vital combat information.
Storyline Inspiration: When Crypto was introduced, the cinematics included his Drone deploying while he faced away from the fight, preparing to run around a corner.
When the drone's stationary deployment was first introduced, I deployed it while running away from foes, and discovered it was not useful until after they passed it -- by which time they usually shot it (which still provided a distraction, but a less-useful one).
The tactical benefits would include being able to provide information on pursuers (if there are pursuers at all, the scan symbols will show up, and the idea of 'how many') for Crypto and his allies.
I think this idea could be easy to implement and I suspect it would not provide a devastating power change.
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This idea below is more complicated and it's more like a project to create, but here's the inspiration:
COMPLICATED IDEA:
DEPLOY HACK IN FOLLOW MODE (Press [Secondary Key] Twice to Deploy Hack in Follow Mode)
Development: While Hack is out and/or While Crypto is deploying Hack, allow the "legend secondary ability key" to direct Hack to roughly hover just above and behind Crypto, rotating with Crypto (maybe a little slower) to match his facing, and provide combat information for the immediate area.
Inspiration: This is more like an idea to make a character gain a potentially 'powerful' ability of a lot of nearby information at the expense of 'loudness' (which I use as an internal gauge of character power) which makes this character draw aggression and attention.
This was a secondary thought to the thought to deploy Hack facing backwards with the secondary action, when I was thinking 'what else could the secondary ability button do' -- since it is already keyed to summon Hack back, a second press of it could summon Hack in this mode.
I don't know if it could be as easy to double-press while deploying, and once it is deployed, a quick double-press to summon in follow mode would fill the time (thinking in terms of action economy) if this power is too 'quick'.
This would be much more complicated to code up, as well as providing balance of how high up to make this 'loud' (I could hear Crypto saying "watch out, it's going to get loud" while doing this) talent show up for other players, while also having to create an AI determine where to place Hack (above? behind? how far? for balance? or for function?) while going through low-clearance terrain, or when to determine that movement is too complicated that Hack can't (or shouldn't) keep joining in (such as while ascending a zipline or hitting a jump pad).