Idea for a Pathfinder Rework
Pathfinder's tactical is currently a hot debate, and I figured I'd try to throw my hat into the ring and try and fix him up.
Let's say he'd have two charges instead of one, which sounds like it'd be crazy powerful, but what if we further scaled back the recharge time so that each use would refill after a total of 45 seconds (So in theory if you spam use the tactical, you're looking at roughly a minute and a half of recharge time). So you'd still have to really think about using your tactical, but you can still have solid and consistent movement, and a back up grapple in case of an emergency, which is what Path is all about.
I think his passive is still really strong, and his ultimate is still really good despite the nerf to the goofy spam jump on Ziplines.
Also just to be clear, I do still think Path is a crazy good legend and he definitely needed the nerf, but this might be a way to make everyone happy.