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It is more like a deathmatch game, yes. I don't say the looting is all bad. After a couple games played it just doesn't feel like the current system makes much sense. I mean .. the whole area is littered with items - why?
Also it is way too big. Most of the games you are just busy running around to either get in the circle, looting stuff or sprinting half a mile to get where the action is.
I'm not suggesting that all players are constantly fighting. I'm suggesting changing the focus from "walk from loot spawn to loot spawn and pick up dirt 50% of your playtime" to thinking about where the enemy might be and having some objectives to actually be interested in. You know .. engaging survival. Not camping in a looted area where noone will wander around anyways for the next 15 mins if you're lucky with the circle area's
Make it more about the resources you have. Think about if you wanna engage in a super long range fight - Do you got enough ammo supplies for that? Basically there are only the energy gattling guns and the 099 who are hard to sustain ammo for. For the other weaps you are drowning in ammo. Up to a point where you could remove ammo from the game and just have a reload timer and it would not change nothing in the gameplay after the first 5 mins.
If there is no loot in any area at all - now looking for good coverage would be also an option. Then you probably have to reduce the circle time in the first circle iterations and prolong the later ones to force the players closer together but not too close.
All the looting (as is) does is forcing you to spend the first couple mins of every game to find your very basic equipment - there's no value to that. Furthermore If you're unlucky or landed in a crowded area you insta drop out of the game without beeing able to fight back at all. - Not a rewarding expirience.
I do enjoy the battle royale genre and esp in Apex the weapon´and ping systems feel nice - the voice chat sucks atm but hey - that's a different story.
It's just that some games of Apex just feel empty and the looting doesnt add to the experience (after the first 20 games, that is).
There's no reason to believe that the battle royale genre can't be improved by changing stuff. I'm not saying that my thoughts must lead to an improvement, but some ideas might be worth thinking about 🙂. (I probably ought to structure my posts, sry for rambling .. xD )
@MalumAnteMachina wrote:All the looting (as is) does is forcing you to spend the first couple mins of every game to find your very basic equipment - there's no value to that. Furthermore If you're unlucky or landed in a crowded area you insta drop out of the game without beeing able to fight back at all. - Not a rewarding expirience.
Believe it or not, but for some Players, this is what makes BR what it is.
You need a bit of luck and a lot of skill to start into a good round.
Also:
improvise, adopt, overcome!
Sometimes you need to change your match-plan. This is also, what I love most about BR - anyting can happen as the start is always different.
If you would start with pre-chosen equipment, it would get boring pretty quick, you would pick the same LZ play the same tactic and every match would be kind of same.
I like how it is right now.
You described changes, which already consist in other game modes. If you want to change too much in BR modus, maybe it is just not for you or you have to get used to it after some time played.
- 7 years ago
I'd limit the "pre" chosable Equipment to very basic stuff. Like a small selection of weapons and only white add ons. The other stuff could be found in those highly visible spawning air drops or maybe as a reward for killing players - also that might introduce a heavy snowball effect which might be toxic.
Looting corpses would be still an option.
Those two things combined still allow for the "randomness" to be needed for a very good run, but also eliminate the complete fail of a round. It's one thing to get killed beause you suck, but it's annoying to die because you happen to drop in a place with 4 light, 2 heavy mags and a sniper scope but no weapon. Even everyone starting with a monzambique would be an improvement, imho xD.
Are you guys playing 3h straight? If so, how do you feel about the early to mid game? Perfect as is? Got other suggestions for these or other facettes of this game or even genre in general?
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