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Midnight9746's avatar
2 years ago

Inner Beast LTM Feedback

This mode is interesting, however there's a lot of things about it that could be changed or improved. The concept itself is nice, as it adds another thing to do during the match, however:

The Hunt Tracking Device:
- It spawn behind you as you run around
- It does not always wait for you to run up to them, before despawning and respawning elsewhere
- It can be pinged, but no voicelines are called out
- The only indication that one is nearby you is by an audio que and a Bloodhound style skull ping marker with a red smoke-like flare ping, which is often easy to miss as it moves around randomly. These devices should honestly had been placed into bins, loot ticks, or somewhere around the map for us to find.

On The Hunt:
- When your prey is poached, your legend calls out that the prey has escaped, even though they had died
- There's no penalty for failing to kill your prey within the time limit. I had expected the prey to become the hunters, but nope, they just get unmarked
- The ping marking where the prey is has the "alright, I'm with you" response, which it should honestly be, "our prey is that way, let's go".

Being Hunted:
- The game will randomly ping where a hunter is located, (even through walls) when the hunters are close by. The prey isn't suppose to know where the hunters are exactly, only how close they are.
- The hunters have this Vantage style hitmarker around their bodies, this is not only distracting to look at, but there's no point in indicating who the hunters are like this. A simple red V over their heads would of been easier, which should only be shown when any part of the hunter can be seen by the prey.

Things that happened in the LTM matches:
- My teammates mostly ignored where the prey is, and would treat the mode as normal pubs, so pub takeover LTMs shouldn't be a thing for this reason
- Our prey mostly would stay on the other side of the map to try to wait out the timer. It makes sense why they would do this, but its just annoying
- The hunt tracking devices would sometimes spawn right after killing our prey or my team gets targeted instead, this should have a delay to allow for healing up and such
- I had a hunt time out once, and then a hunt tracking device spawned behind me, which pinged the same team. There was no consequences, we were just given more time to kill that team
- Sometimes our hunters/prey is the squad we're already fighting when the hunt tracking devices start spawning

LTM Badge Bugs:
- The 50k damage badge automatically unlocked for me and some of my friends just by logging in for the first time


- Another friend said that theirs didn't unlock, and instead they were given damage credit. They had logged in today for the first time during the event.


Overall:
- The mode is interesting, but maybe it would of been better off as some sort of Mixtape mode. Players just aren't in the battle royal mode to have specific hunting targets, (and yes, I'm aware other games like Fortnite have bounties, but how often are you targeted and/or activating a bounty?)

4 Replies

  • @Midnight9746

    Good observations. Yes, the mode would be better off shunted to some out-of-the-way corner of the game where it wouldn't interfere with "normal" gameplay.

    Mostly I ignored it, and mostly effectively. The exception is when you get down to the last few squads and one or more of them have location ping on their enemy. Not appropriate. That's not how the endgame is supposed to play out, imo.

    Also, extra pissed that in the middle of the mode's run the developer just randomly removed all tridents from Edge and Storm Point. Complete b*llsh*t.

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