@SolitaryMassacre Well, scripts are cheating. But, they should get rid of the cheating. Nerfing things to the point where it wouldn’t reward players with actual skill doesn’t seem like the best way to go. (But damage falloff still could be a thing.)
I don’t think using the kraber is more difficult because of the recoil. I really don’t see how the recoil would affect anything with the kraber, as it has the lever animation after every shot. Kraber also has a high magnification scope, which is easier to use at a long range than a smaller magnification scope.
In the end, damage fall off would probably be a good thing, but you should also consider the people who are actually able to snipe and control the recoil that well.
For example, if the top player could control the R-99 so they could use it at sniping ranges, should they be able to actually do damage? The answer to this is main difference between your side and the other side.
(Again, scripts don’t count, and are cheating. The devs really do need to fix cheating. )
(Again, I’m not super opposed to damage falloff, but I am pushing to moderate it so that I can still use some weapons at many different ranges, albeit maybe not as well.)