Issues with Gunplay and Trigger delay
I tried to figure out why the aim in Apex feels so weird and here are a few things I found out.
Trigger delay. That's the biggest thing I figured out yet and it's can be pretty annoying.
Scenario 1: You are clicking to fast and your shots are fired up to a few hundred milliseconds later when you actually clicked the mouse button. You totally missed the sweet spot but the gun fires anyways, just later. You can see that by trying to fire the Longbow at the same speed/interval as the G7. Some shots will not go off, some shots will go off at about the right time, and some will be delayed and not go where you meant to shoot. The same issue with shotguns. Now, I'l explain the big issue here. If you in general are used to the guns firerate, but missclick just once because of stress or anything, the whole salve afterwards will be delayed and you will probably miss the whole salvo.
Scenario 2: Wou are sprinting and want to Fire because suddenly an enemy appears. Your first shot will be delayed. Same thing will happen if you stand up after sliding. The delay is there again. This get's especially annoying if you currently use a shotgun where the first shots matters a lot.
Mostly affected by this issues are semi automatic guns like shotsguns or snipers.
These issues make twitch/flick shooting pretty annoying, especially if you rely on this kind of aiming. It totally needs to be fixed.
In chaotic situations you don't have the time to think "ah, I need to get my click rotation back on track so better skip one shot."