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vVv_Bjoergen_vVv
It's simply a week's worth of data from part of our ongoing anticheat efforts, not sure what you mean by propaganda. This is an update to share information about new measures being implemented, which should be good news for everyone aside from the cheaters. No one's claiming cheating will vanish with this step.
It cites both actual numbers and percentages, did you mean something else?
Please provide a % cheater rate for ranks above D2/D1 only. I'd love to open some popcorn right now.
It is not even known how you calculate this indicator.
It's a known fact that the cheat rate for ranks below Gold will be practically zero. The real fun begins at Diamond.
- EA_Mako1 day ago
Community Manager
It is not even known how you calculate this indicator.
Here you go! Back when we'd first started providing this information - Apex Legends™: Anti-Cheat Update
Match Infection Rate (MIR): percentage of matches in which at least one player was reported 3 or more times and banned for cheating within the last 14 days. Apex Legends has a high player count per match (comparative to some competitors) which can contribute to higher MIR. It only requires one of the 60 players in a BR match to be cheating for a match to be considered “infected,” and even then you may not encounter the cheater directly or experience their impact on the match.
Reports Per User: sum of all reports against players reported three or more times in the preceding 28 days divided by the number of active players in that same time frame.
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- 3+ reports are not required before a ban is placed. This is the general guideline used to determine when someone is negatively impacting the player experience, regardless of actions taken due to reports. Including a 3+ report threshold is important as it often catches those who may have been playing fairly initially before switching to cheating.
Additionally, to your point about higher ranks -
- Match Infection Rate is typically the highest in Ranked where most cheaters congregate.
- Unranked Modes have a significantly lower MIR (between -50% to -80%) compared to Ranked.
- MIR also increases as you move up Ranked Tiers. Diamond and Master-level matches are twice as likely to be infected than the global Ranked Infection Rate, whereas lower-tier matches are significantly below the average.
- vVv_Bjoergen_vVv1 day agoSeasoned Ace
Thanks for the clarification.
"Match Infection Rate is typically the highest in Ranked where most cheaters congregate.
Unranked Modes have a significantly lower MIR (between -50% to -80%) compared to Ranked.
MIR also increases as you move up Ranked Tiers. Diamond and Master-level matches are twice as likely to be infected than the global Ranked Infection Rate, whereas lower-tier matches are significantly below the average."
That's why I'd love to see a percentage increase in matches above Diamond. I know it's impossible, but twice the global rate is probably a very optimistic estimate. :)
BTW. You don't even realize how many cheaters you have in Wildcard. Start monitoring the matches.
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- EA_Mako1 month ago
Community Manager