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A-ha, cool. That makes more sense.
How would the raven work inside buildings and caves with the limited amount of CPU cycles given to AI in this game? I guess this effect needs no server side calculations for AI, but still, it would need some pretty advanced AI to not get stuck. Probably not worth developing an advanced AI path finding system purely for this. Hard to reuse it too if it's only client side.
Right now, raven show you that enemy was on that spot, but no direction.. It would be cool if ravens actually show you where enemy is when you hit the ult.. Or at least, if you are in the building, for example, Scull town, while you running, before you come on the next corner or something raven could fly by corner to ,,attack,, or something that can help ya track your enemies.. But, for me, it's not a big deal.. I like his ult, but I don't think people ,,fear,, it enough.. When Gib or Bang use ult you run, hide, take cover, when Bloodhound ult, you know you can't hide, you just need to wait for him to engage into 3 of you and kill him, that's why I got that idea with more dmg on melee, so enemy can expect some maniac rush into him and stab him into death and not fire a single bullet.. He is not perfect and I don't want for him to be overpowered but he is the only hero without any defensive ability, then give him power to people fear of him a bit more..
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- EA_Mari3 months ago
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