Kill half the jump towers? Fine. I'll figure out a work-around. Speed up the circle? Fine. Punish people who drop at the edge and encourage center-of-map hot dropping. Because that's worked so well on World's Edge. But the absolute last straw: taking every single high spot on King's and making it out-of-bounds. First it was the little towers in front of gas works. That was two or three seasons ago and I was pissed but I got over it. Now you've called no-go on the wall south of rig. Sorry, Respawn, but that's just ALGS service. I'm sorry all your aimbotters don't know what to do when a "lesser" player has a better understanding of map position and can use it to win, but when you make their problem your problem then suddenly this becomes a game for sweats on adderall who don't know how to do anything except speed hipfire a target who is on the ground directly in front of them.
So what's next? Stop letting people up on the wall around repulsor? Well, no, probably not since you went to all the trouble to complete that circuit with ziplines so that anyone who knows how to use a jump tower can now access any part of that wall. Thanks for giving Pathfinder yet another passive nerf. I mean "passive aggressive nerf."