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@kellanammann Nope and @Balladalidila is right, there would be way to much damage farming going on.
Any player worth their weight can climb to plat and any decent player can get to diamond solo. This can be done without communicating and just playing off your team, even if they're completely useless. That's on you. Climbing diamond to masters/pred will take good communication, knowing when to push and sharing that information with your team.
Ranked does need a whole rework in how they distribute RP but RP for damage most definitely this isn't it. Also i wouldn't expect much change in the future as they already stated they're reasonably happy with the current system.
Ehh ranked system with how the points are done is fine. Those who cant finish their kills for rp are the ones who sit back in narnia and wanna snipe. Those of us who push to kill earn our rp because we followed through to get the kill and assists. Giving rp for damage and knocks would be a joke. A complete joke. Follow through with your kills/damage. 8 seasons now we have done ranked with kills and assists. No need to change it because some are scared to actually engage fights in ranked. Ranked is suppose to be hard not handing you the cake to easily advance.
- 5 years ago@E9ine_AC Kell and I aren't scared to engage but our teammates are or they don't know how to properly engage and we can't finish kills the way we should. Your right ranked shouldn't be easy but when you consistently out play the other members of your team and you see them getting more RP than you thats some bs.
- 5 years ago
@E9ine_ACNah bro if you're consistently knocking 2 of the 3 enemies and your team is so incompetent that they can't even knock one guy and he ends up killing you, that is unbearably frustrating. If you disagree because you think rewarding damage and knockdowns would make the ranks less accurate, it wouldn't, because with everyone benefiting from it, it would balance it out. To be honest I think it's absurd that damage isn't rewarded in any way. With higher buy-in costs for higher ranks, those kills that your teammates are stealing can cause you to lose RP very easily. Ranks would actually be much more accurate because heavy hitters who pull more than their own weight would actually be getting the RP that they deserve, not getting shafted because someone is hammerpoint stealing their kills or unable to handle killing their own guy. Like I said, if they limit the damage RP bonus for a single enemy, then range camping would not be a viable way to cheese RP, and if they increase the rank ceiling accordingly, then it would be much better than it is now.
Thirsting takes a solid few seconds unless you're right next to them with a shotgun or SMG, also greatly depending on their knockdown shield level if you're more than 10m away from them, then you have to reload and shield swap, potentially still having less health, and a lower level shield if the guy you killed had a lower level shield, and like I said you can't shield swap at any range and can't pop a battery with how quickly and safely all of those legends that I listed can push you, so trying to finishing kills is often more likely to get you killed by the guy your incompetent teammates failed to knock. Meanwhile they're getting way more RP than you are for doing 500 damage with a hammerpointed mozambique, while you have 3k damage and are cracking everyone's shields. It's stupid.
There's no good reason that anyone here has given me not to change it, so long as they implement the range restrictions and max damage per enemy restrictions (probably around twice their shield and health as it's rare you get to pop 2 Phoenix kits, or 2 shield batteries and 2 medkits before a fight ends). Bottom line is that if you are leaving teammates in the dust with your damage and they're still getting much more RP than you, just for stealing your kills, (it wouldn't feel like stealing if damage was rewarded) something is definitely wrong with the RP distribution.
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