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aim_with_my_eye's avatar
3 years ago

Leaver problem(suddenly!) persists

Have to start my post with appeal to impatient players which won't read even half of OP and will only write something like "i don't want to play with bad team". And, what an irony, i'll reply with their own prepared words: "Go play ranked then". Bad teammates may be newbies, or just bad players (it's pubs after all) and may need an living(not leaving) example of good player, they want a good expirience, otherwise they will throw earlier than they could become good enought to match your expectations.
Now the main part:
I feel like i need to raise the issue again. There are extreme amount of leavers in pubs. People getting knocked and not even giving chance to the team to help - just leaving immediately. Actually i am focusing on it because of weekly challenge for 50 revives. I'd do this in 5-10 hours easily, but with that leaver amount - i've got 26/50, about 1 revive per hour. I'd collect also the "teammates got knocked and just left per hour" numbers, but it's too hard to me to make it alone. The reports for such behaviour(Sabotage/Early leave) do not work at all by some reasons:
1. It looks for me that they are just stat-collecting by now, because no penalty been stated or implemented.

2. Not all the players know how to do it or know there is a certain report type.
3. You can not report a player if you already left to lobby.
This game itself implies teamplay with it's main game mode, EA ToS not just implies, but directly says, that: "When you access or use an EA Service, you agree that you will not: [...] Engage in any other activity that significantly disturbs the peaceful, fair and respectful gaming environment of an EA Service[...]". The players, constantly leaving matches in team-oriented game, which rules do not provide ability to re-fill team during match is placing their team in definitely unfair situation and certainly express disrespect to their teammates suchwise.
Considering text above, i am claiming once again, that ANY leaver, not just in ranked, must be punished with inability to queue up with enabled "Fill teammates" option for 3 minutes for the first time and doubling for each next leave and the counter being reset once a day. This won't create any problems for the players expiriencing unintended disconnects(until servers and reconnect option are stable) or needing to leave with no intention to play again in a while. The detection of early leave must be automatical, the basic conditions for it are pretty easy:
{closest teammate distance to banner/highest achievable player speed <= banner expiry time} = early leave. Since the portable respawn beacon appearance the argument of "No beacons available" lost it's power. Any other variables like portals, tridents etc could also be programmed pretty easily(no need to calculate full path - just the speed and distance covered instantly). With that must be balancing option: ability to request your teammates to let you leave(no spam though, 2 requests per game will be enough). 

7 Replies

  • @aim_with_my_eye

    I feel like there are a couple of factors at work here, but the biggest one by far is the age of the game. Older games often have a quitting problem that borders on "crippling," and Apex is no different. The older the game gets the more the novelty has worn off, the more players have a very specific idea in mind of what they want out of a match, the less patient players get with the things they think are wrong with the game and that they perceive as harming their experience... then the less willing they will be to consider whether or not their own behavior is harming someone else's experience.

    I'm sure Respawn could try something along the lines of what you're suggesting, but I'm also sure that every time a game gets more draconian with penalties then the more players will just leave the game for good. But even if it only results in them playing less then Respawn still loses. And as the population thins then so many of the problems that drive quitting now (I'm thinking specifically of compromised matchmaking) get even worse. I'm not saying that the game would experience a "death spiral" but I will say that if you try to pit "the serious solo queue player" against "the EA shareholder" that the EA shareholder will win. Respawn's response, though they would never say it out loud, is that your grievance is most appropriately remedied by playing with a pre-made squad instead of randoms.

  • @reconzero 
    One way - players will leave because of "draconian penalties"(but why don't they, just like you said, play premade to not expirience those penalties? I think i know the answer - this part of playerbase are too toxic to get along a prem of their skill level and too bad for prem matching their demands).

    Another way - players will leave because of all other known problems plus leaver problem like the final touch.
    This reminds me russian joke about two chairs there, but for now EA is already occupied both. Some day they'll have to decide, what part of community is fewer and less valuable(since all that matter for them is money).

  • @aim_with_my_eye
    I dont think its a good idea to punish people for reacting to the rigged MM, it will only result in a drop in playercount. something you dont wanna do when the game is already loosing players.
    I bet if the MM would not mix up new with seasoned players , the amount of leavers would drop down to be a neglectable issue. if i can rely on my mates to get stuff done ... i dont leave , but if i see the mate is actually not equiped to pull it off , why even wait ? ... just a waste of time.
    The topic of leavers resurfaced exactly as the matchmaking was changed to its current state, so i think the root cause it to be found there

  • @r1ggedgame 
    Those players are not "reacting to bad MM". They mostly are just impatient egoists, dismoraling their squads. I have a dozen of clips where i destroy entire enemy squad after one or both of teammates leave being knocked(not increasing just because i stopped recoding cause of HDD issues). And i bet there are tons of players having same.
    You can not predict what happens in next 15 seconds - random is large part of BR gameplay. Your white shield empty banner teammate can suddenly go aceu or just get lucky enough to catch the moment for banner grab. So any squadmates must have chance to make things right, and if you leave - it's you taking their chance away, not them wasting it. 
    About "time waste" - take a look from your teammates position. With the leaver problem becoming huge he can start to think: "Why should i try to save him, he's gonna leave anyway". That's the spiral can be started by leavers not depending on their intentions. By this position any pubs teamplay time is wasted, so why don't disable "Fill teammates" from the beginning? THis will guarantee you no time wasted.
    "The topic of leavers resurfaced exactly as the matchmaking was changed to its current state, so i think the root cause it to be found there".
    As i mentioned, the revives challenge became the trigger. Didn't know about another MM patch until already made the post. The problem exists since the fisrt sweaty ttv Wraith started to farm k/d that way and showed there's no penalty for early leave, so no, MM change can make illness peak once more, but won't become it's cause.

  • r1ggedgame's avatar
    r1ggedgame
    Seasoned Ace
    3 years ago

    @aim_with_my_eyeHow do you know they are impatient egoisits ? did you talk to them ? maybe those players react to you baiting them (would make you the egoist then...) ? maybe you letting them down in a situation ? you might have dropped in a spot they dont like or maybe you did not comply to one of the unwritten rules of apex ? i cannot tell without seeing those clips, but could all be reasons.

    Also , why do you even care ? Do you really think bans would help the situation ? A teammate leaving isnt a suitable mate in the firstplace and would be dead weight for the rest of the game anyway ...
    At one point, it makes no sense to leave every game ... then the player can just uninstall bcs he doenst play anyway ...
    So i guess MM is key to the issue. Match up the right fits (they have a lot of metatdata to exactly build good working teams, nearly similar to premades) for the suitable skill lobbies and you wont see that many leavers. Dont treat symptoms, exterminate the root cause.

    I can only speak for myself, the MM presents me with <100kill mates 98% of the time. not really mates i have faith in respawning me. and i know quite a lot of people having the exact same issue, hell most of my IRL friends stopped Apex bcs of the MM dealing them unsuitable mates to hard carry, its just too exhausting.

    And if i am honest, i would likely leave right after Legend Selection if you would not pick either your Lifeline/Caustic/Wraith or Banga (i dont count the Octane of yours, since i dont play with octanes in general).
    I have my own 10% rule, if you dont have at least 10% of my selected Legends Frags i would just quit right from the drop or even before. Not because i think you are too weak or unskilled, but i know my playstyle would not fit yours ending up in a dysfunctional team.
    Im not a laid back player, i need sweaty mates for the sweaty lobbies to play the seaty playstyle.

  • Sorry about my quoting method, couldn't manage the right way of doing it so far.
    @r1ggedgame 
    "How do you know they are impatient egoisits?"
    Ok, poor choice of words is mine, i'm going to explain and expand this. In our cruel word the actions define a person in the eyes of others. They acting, like impatient egoists. Early leave is behaviour of person who don't want to wait(impatient) or/and leave their teammates justifying it by their unwillingness to waste time, not considering that not filled team gameplay is waste of teammates' time either(assuming his time is more valuable than teammates time - egoism).
    Until you see "Squad eliminated" - squad acts its best to make way to the top, which most of the times includes teammates aid. The way of thinking and so - acting of another person may be not obvious to you, but that does not mean that he have no chance and intention to resolve the situation(until he leave, lol). If teammate(s) couldn't cover you in clutch, but safely respawned you and at the end you end up as champions - how can you consider this as letdown? But what is definetely a letdown - leaving team, willingly lowering its chances to win.
    "Also , why do you even care ? Do you really think bans would help the situation ? A teammate leaving isnt a suitable mate in the firstplace and would be dead weight for the rest of the game anyway ..."
    I care because i can not afford a prem(work schedule) and EA promised me [...peaceful, fair and respectful gaming environment ...]. Leaver problem breaks it. Extrapolating the behaviour of "most malicious" of them:
    Leaver travel over dozens of lobbies until he gets into one where his luck finally shows itself and he doesn't get knocked down during the game. And he is leaving dozens of understaffed squads behind. While the first squad he left is clutching in the final ring, he already can change 5-7 matches - just imagine the amount of negative trail one person can leave behind with such (average) numbers. I never said about bans - just about forcing systematical leavers to use "no fill" option or, like that's been done with the cheaters(in other games) - separated to their own leaver lobbies. He won't be a deadweight most of the time - with such a game lifespan most of the players are expirienced, but this group need hard type of stimulus to not give up to their impulsiveness.

    MM with mentioned tons of metadata can try their best to put together players with same skill/preferable gameplay style/stats etc., but it can not change temper of the persons causing this problem. Thats why the hard method is neded. If the player's personality is standing between him and good gaming expirience for him and other players - he must learn to control it or be excluded(that's how society works now). If you really do not expect fair challenge in PvP game - then uninstall really is the best way. But accepting the rules of competition(there is one even in pubs) must work both ways - for team and individual in it.

  • r1ggedgame's avatar
    r1ggedgame
    Seasoned Ace
    3 years ago

    @aim_with_my_eye"and EA/Respawn promised me" ... they promise a lot while not keeping their end of the bargain *lol* (like play against similar skilled opponents, crossprogression, 120hz for consoles,ect...).
    " he already can change 5-7 matches - just imagine the amount of negative trail one person can leave behind with such (average) numbers"
    Ask yourself the question if this isnt positive for EA ?
    You need constantly filled servers to make the game appealing.
    Ever experienced those lobbies where you spawn uncomplete from the start, apex dataminers even suggest its likely on purpose 
    A person leaving and requeuein frequently lowers the queue time for others, he will instantly fill up for a long period of time (until he gets what he wants ... suitable MM could have prevented this from the start).
    Of those teams left behind, maybe 1-3 people get so annoyed closing the game or even uninstall, but the leaver virtually replaces 5-7 players in those lobbies he joins, while his 1st team is still ingame. makes at least +2to6 players in the EA "filled server" Statistics ...
    If those 1-3 annoyed players arent the the big spender type (>500$ invested) , it wont even make an impact on the revenue, hence EA wont do horsecrap to change that.
    On the other hand, if you punish a leaver too hard, he will likely set his sails for good. Now EA lost a frequent requeuer ...

    I get your frustration, they would have done smth if leavers would be an impact on the revenue.
    I strongly believe in a Matchmaking that groups up by playstyle , you cant change temper but you can group likeminded together, which would help a lot.

    *Lock and load, rinse, repeat. It’s that simple* even Bangalore preaches the drill.

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