@Cocodriloiloilo
Class perks must be kept or there is no reason to play the game.
Crypto is Crypto. With the new Off The Grid, you can play as the drone without fear of losing your body. He doesn't need changes. Although I wouldn't mind an alternate EMP cast when the drone isn't deployed, via grenade.
Seer: I like the passive upgrade, but killing Silence on the tactical would be heartbreaking. They already killed Revenant the Silencer. Seer is the only way to do it now, and it's worse than the Silencer's. Naturally better ult throw range would be nice. His passive and tactical have a base of 50, not 60. There is an upgrade to make em both 75.
NewCastle and Gibraltar have the same oversized hitbox, both should be shrunk by the same amount.
Don't kill Gibraltar's gun shield, it does have its uses. Especially now that it is buffed by Gun Shield on LMGs.
Watson does regen shield at 2/s, it was shadow buffed. Killing her accelerants is useless. Her kit does not roll around accelerants, but does make them more useful than any other. Most carry 1 per stack and it charges 35%. Watson carries 2 per stack and it charges 100%. Not like I ever use that, but it does come in handy sometimes. Such as when you just placed your Pylon and were forced to rotate, now the enemy has your pylon. Use an accelerant and replace your Pylon to take it from them and fortify your new place. Leave everything else as current. Don't nerf the fence count. Her placement range is fine.The nodes are so small that they shouldn't have a large amount of health. 25 makes sense. They are way too small to justify 75. I wouldn't mind the pylon cooldown boost, but 400 health at base is too much. It has 250 base, not 150, and becomes 500 with a certain upgrade.
Mirage: Decoy Trail is so you know where your decoy went and don't mistake it for an enemy. Somehow people still manage to do it.
Don't disrespect the devs by telling them to remove their many hours of work put into making the bamboozle voicelines. And honestly, I see no problem with it. It lets me know whether I was bamboozled (decoy's line) or if I bamboozled someone (Mirage). Also lets me know a decoy from real mirage.
Don't kill his downing invisibility. I rely on that!
You can give his tactical 2 charges with an upgrade.
His Ult used to grant invisibility, but they removed that for some reason.
If it's purely invisibility, it needs to be longer than 5 seconds.
A Tactical would be at least 10 seconds, and you're talking Ultimate here.
Rampart: Don't kill her whole utility. She's the LMG master. If she no longer gets LMG perks, there is no reason to play her.
I find how the Amped Cover works just fine. I see perfectly fine when shooting through it. The Amp part only has 50 HP, 3 bullets destroys it, or one sniper shot. Plus, she can now retrieve from 75m away, so there is no need for that effect on the AW. There needs to be incentive for stealing a Rampart's wall or using it after you eliminated her squad. Enemies must be able to use it against you to keep it balanced.
Maggie: I like the highlight effect, especially when the Drill hits people. I'm sad it doesn't highlight them for allies though. Lets me know how many people are hiding behind the cover my drill is penetrating.
Most people use the ball for the speed pad. Don't butcher it.
Vantage: I wouldn't mind that upgrade to her current passive.
Charges or primes? Charges implies cooldown. Primes would be the wait before the jump.
They changed her marked bullet damage. First shot 50, second shot 120. She's deadly now.
Catalyst: Her magnetics control the enemy spikes, preventing them from spiking. Watson doesn't have a full electric conductor suit, only a pylon. That's why it's like that. If they changed ALL of Watson's skins to give her a full suit, then they could upgrade per passive to make her immune to fences, and probably other sources of arc damage as well. You know they won't do that.
Don't murder her passive or tactical. Leave them as it. She's a controller for pete's sake. Her abilities need to be able to remain perpetually throughout the match, thus the counter is destruction. The spikes have over 500 HP, it's fine as is.
Ash: The passive already works like that. It tracks the latest in the chain. If the latest was killed by the ring, that's the only way it ends.
Blue tier upgrade is track on map for 60 seconds. Although I wouldn't mind 8 seconds at base being upgraded to 60 if you take that blue perk.
It used to not be able to have gun out. They recently gave it that buff. It allows it to combat many other similar abilities, like Ballistic's Whistler, Maggie's Drill, Octane's Stim, etc.
I wouldn't mind increasing the tether duration.
As for the breach: Enemies must be able to use it to keep it balanced. Everyone uses it, or no one uses it. If no one uses it, it's a waste of an Ultimate ability.
Fuse: Ok.
My brother had a rework Idea where is launched a barrage of Knuckle Clusters instead of a marking ring of fire.
Caustic: Caustic sees in the gas the same as anyone else. Nox Vision is just a highlight on enemies inside your gas. Caustic is immune to enemy gas I think?
I wouldn't mind allies gaining Nox Vision as well.
The traps radius matches its effect radius. If it activates any farther, people will never be hurt by it.
I wouldn't mind a faster casting Ult.
Conduit: Her speed boost was designed so she won't be running away from allies, but rather will spot them and then double time to them. That's why it's not always active, and why it takes a moment to activate.
BTW: Octane's Stim is only 15%. You're asking to make his whole kit useless by giving it to Conduit as a passive. And to go beyond that and turn her into a speed demon when looking at allies.
The batteries are fine as they are. Don't butcher them. The destructibility is the balancing. If they're not destroyable, they shouldn't last longer than 10 seconds. That's balance. Leave them as they are.
Pathfinder: The whole gimmick is reducing the max cooldown of his Ultimate. By end game your Zipline cooldown may be just 15 seconds. You basically get to spam it all over the place.
Don't nerf the zipline. Plus, with his current passive, I normally get his ult cooldown lower than 150s by the second ring. By end game it's almost spammable.
Horizon: I wouldn't mind that.
Loba: Only if she keeps her current passive as well. Merge the two. She needs her current one.
Alter: If Alter's and Loba's merge into one for Loba, then sure it'd be a nice replacement.