Zulkiers
2 years agoSeasoned Ace
Legend Concept: Predator
Calling him Predator because his Ultimate was kind of based off the Predator Movie after I thought up his passive and thought it kind of seems similar to Predator Vision.
Passive: I see you.
- For yourself, you see a highlight on enemies in your line of sight. The range is dependent on your zoom level. Hipfire always counts as 1x. This portion may be blocked by smokes.
- 1x: 50m. 2x: 75m. 3x: 100m. 4x: 150m. 6x: 200m. 8x: 250m. 10x: 300m.
- When enemies are within 25m, you always see a highlight on them.
- Enemies within 25m are marked on your minimap for the whole squad.
- Enemies within 25m within your line of sight are also highlighted for your squad.
- Edit September 2, 2024: All recons have threat vision similar to this character's highlight capability, and everyone has the option to use highlights in close range, so I'm adding an extra feature to replace or regain lost power for that portion of the perk. Also, everyone has the option to see healthbars when they damage targets.
- Updated: When you aim directly at a target, you highlight them for allies. You also see their healthbar even if you didn't damage them. If you lose line of sight, the highlight and healthbar are lost. If you stop aiming, the highlight is lost and the healthbar is also lost if you didn't damage them to proc that healthbar effect, which takes priority over the aim healthbar.
Tactical: Tracker
- Projectile Ability
- On hit: For at least 5 seconds, your target is marked for your whole squad.
- Your Ultimate will seek the marked target or targets closest to your cursor, or it once it is launched.
- Projectile appearance like that of a dart or the Whistler but smaller.
Ultimate: Carnage
- Throw a seeking blade that bounces off all surfaces and enemies.
- It will seek a marked target.
- It lasts 20 seconds once deployed. 5 once it hits its primary target.
- It deals 50 damage to shields, and an additional 25 if it cracks the shield. It deals 100 damage to unshielded targets.
- If it hits a target a second time, it only deals 25 damage.
- If multiple targets are tracked, it will prioritize standing over downed.
- Once it hits its target, it will seek nearby targets that it hasn't hit yet.
- It flies in a linear pattern, with light falloff, and can accelerate its falloff if it is too high.
- It doesn't really seek-seek, more redirects itself on bounce to reangle for hit or reangle to bounce to another angle to bounce and hit from.
- Paired with the ability to accelerate falloff, if it misses it will falloff and redirect, or bounce off a wall ahead if inside a building.
- It is most deadly inside buildings, as it can misguidedly hit targets multiple times. Outdoors you only get the one hit as it doesn't seek those it has already hit.
- Appearance like that of a Chakram.