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It's not just about Pathfinder for me, really. But all the other legends. The amount of versatility that is put in some is astonishing. Others in comparison then suffer from just that. Which is why I personally said either keep everyone versatile, or everyone specialized. Having a mix of both will quite frankly only cause the versatile ones to be picked over those that are specialized.
Furthermore, the same counts for weapons, too. Although to a different extend.
The problem is in the design of the game.
They took Titanfalls tacticals/equippable items and attributed them as skills to set legends in Apex.
Some of them were always much stronger than others.
The result is, some legends were much better than others from the getgo and Respawn failed to balance the passives and ultimates properly to compensate for the imbalances of power of the tactical abilities.
Now the solution would be to buff the passives and ultimates for each legend that has a weaker tactical ability, or completely rework them.
I dont think the solution is to nerf the tactical abilities into oblivion.
Yes, voidwalking is very strong, but 35 is an absurdly long cooldown.
Yes, grappling is a sick mobile skill, but it is also fun as * and 35 is just an absurdly long cooldown.
But the problem is also Respawns approach to balancing post-release.
After collecting plenty of data throughout s0 and maybe even s1, they could have started gradually balancing throughout seasons, buffing, nerfing legends. Increase/decrease cooldowns here and there, that sort of stuff. Instead they only did it once each season, not to a great extent or following any logic at all (ie bloodhound having like 1% pickrate for 3-4 seasons until he started getting MINOR buffs) and they took a very... sledgehammer sort of approach (ie recent pathfinder nerf) to the few things they did change. It just seems wrong.
I guess they dont balance stuff midseason to make the season itself feel consistent or something, but it really just seems lazy.
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