Legends changes, I hope you like them
Please support the changes for Lifeline and Newcastle. Is unfair that a legend gets nerfed only because of another. Lifeline passive is weak and overshadowed by Newcastle.
Also please support the changes of Rampart and Maggie passives. Every player has their prefered guns, and no one should be at a disadvantage because of that. I didn’t do this only for myself, but also for the rest of the players who have this problem.
Newcastle
Retrieve the wounded (new passive): now when approaching a downed teammate you will pick them up and put them on your shoulders. While carrying a teammate you can shoot but can’t aim and you can run but more slowly. Press again the revive button to throw the teammate on the ground at a maximum distance of 5m.
Lifeline
Now the blue supply bins passive is a base ability for the support class.
Combat revive: revert the change, the reviving shield is back. But now the ability has a 15s cooldown.
D.O.C heal drone: now enemies can’t heal. Reduce the cooldown from 45s to 30s.
Care Package: reduce the time it gets to land from 15s to 8s and reduce the cooldown from 210s to 180s.
Rampart
Modded loader (new passive): every 30s she gets 15 crafting materials. At any moment, in the inventory you can select one weapon attachment to upgrade it one level or craft from nothing attachments (costs 30). In replicators Rampart crafts 100% faster.
Amped cover: remove the visual effect when bullets go through because you can’t see anything. Now the walls are throwable up to a maximum distance of 8m. Reduce the wall placement from 3,6s to 2,5s, the health of the shield from 175 to 150 and the barrier from 400 to 300.
Maggie
Warlord’s ire: eliminate the reveal effect on enemies you damage. Now Maggie doesn’t have a speed penalty while holding a gun, this includes every weapon in the game and not only shotguns.
Wrecking ball: increase the damage from 20 to 30 and now it always deals that damage no matter the enemy’s shield or health. Now the speed-boosting pads only affect you and your teammates.
Revenant
Death totem: now enemies can’t use the totem. While in shadow mode you can press again the ultimate button to go back to the totem.
Fuse
Motherlode: now when you are holding it, you can press the ultimate button again to change the way the fire is placed to create a straight wall, with a length of 25m. Increase the flames height from 2m to 3m. Now when the fire lands on top of an enemy, it deals 12 damage instead of 5.
Caustic
Now friendly caustic traps are blue and emit a dark green gas and enemy traps are red and emit a light yellow-green gas.
Nox gas grenade: remove the explosion delay when the grenade touches the ground.
Crypto
A real passive: any enemies in less than 30m from Crypto can’t see in their screen the icons of their teammates, the tactical and ultimate ability, selected heal item, selected grenade and the minimap.
Surveillance drone: reduce the cooldown from 40s to 30s.
EMP: now you throw a grenade, which detonates on impact. Reduce the radius of the explosion from 30m to 12m radius but still go through walls. Affects Crypto but not his teammates. Now it deals 50 damage, disrupts (slows, can’t use healing items and grenades) for 3s and breaks enemy objects. Cooldown of 180s.
Seer
Heartseeker: reduce the cone radius from 75m to 60m.
Mirage
Change him to the support class.
Now you see me: increase the duration from 5s to 10s. Now when your teammates are downed they are given your passive.
Psyche out: now there can be 2 decoys at the same time, but you can only control one. Reduce the cooldown from 15s to 12s. Remove all the voice lines Mirage says when an enemy shoots a decoy.
Life of the party: change it, now you become invisible for 6s and can’t shoot or use abilities. Look directly at teammates to use the ultimate on them.
Bangalore
Smoke launcher: if bangalore and her teammates are inside the smoke while they are scanned, the reveal duration is reduced by 25%. Now the 1x and 4x-10x digital optics don’t reveal players through smoke.
Rolling thunder: increase the damage of the missiles from 40 to 60.
Octane
Stim: reduce the bonus walking speed from 30% to 20%. Increase the cooldown from 0 to 6s.
Pathfinder
A real passive: in ziplines you travel 30% faster and 50% more silent. Remove the legend from the recon class.
Loba
Eye for quality: increase the range of being able to ping loot through obstacles from 12m to 48m.
Wattson
Perimeter security: reduce the cooldown from 15s to 8s. Now they are throwable up to a maximum distance of 18m. If there is an obstacle blocking the line of sight between the two nodes, the fence will still be able to be created, but electricity lines will only appear in the levels where there is no obstruction.
Interception pylon: now it doesn’t recharge the tactical ability.
Ash
Arc snare: reduce the cooldown from 25s to 20s and increase the traveling speed by 25%. Now it always deals 20 damage no matter the enemy’s shield or health.