6 years ago
LIFELINE IS BS NOW!!!
Life line should not be able to rez 2 people at once thats way too op and bullsh#t!! She should have to rez one person at a time like everyone else, because its an unfair advantage now! Put the game ...
Didn`t you hear what i say, if Lifeline auto-revive you must knock the one being revived again, in order to stop the revive you need to do 100 damage.
Place perfect frag grenade, good luck with that, when 2 of his teammates are shooting at you, or pushing you and you need time to heal, because you were in a fight and down a person, but of course you going to take damage for it.
This actually is depends on the situation of course, but in many situation you can`t just charge and kill the downed player.
And yeah how i did not figure it out to lure the Lifeline. I tell the enemy team when i`m solo against 3, hey guys stop for a second, let me see who the Lifeline is, ok lets continue, Lifeline come with me and lets dance .....
Good luck doing that
This is just one of the situation where its totally break the game. This is not some slow pacing game, this is a fast pace game, where you don`t have the time to think oh wait i will not shoot that person, but this one.
So many situation, where this ability doesn`t resaward skill and exactly the opposite. Lazy maded ability that totally ruin the game and take the kills ouf the players.
@LordloshBang The situations you describe just seems like something an overly aggressive team deals with. I normally identify two of the enemies before engaging and don't see the revive as a massive advantage in most fights.
That 1v3 video you've just showed proves it can be massively unbalanced in specific scenarios. Nothing the player could have done to counter it at that point. Well actually he was Revenant so he did have 1 card to play but the revive was OP there. Removing the shield or adding a cool down to it might be necessary.
In this game, unless your camping, you got to be aggresively, otherwise you will get third party and get killed.
This stretch every fight and make it completely unbalance, even if you are the better team around, by getting a knock on the enemy, you are not getting the deserverd advantage you should.
And this is getting the kill out of the players that actually do the whole damage.
If i do 200 damage on someone, he auto-revive him, and even if he is on 1hp, my ally have the same chance to knock him, as i do.
You can`t have grenade all the time, and wait with them in order to stop a revive ... This is a joke.
And again this is a insanely fast paced game, you don`t have the time to think, oh should i do like this or maybe like this, if you wait you are either dead or they already revive him and he is gone.
I hate Warzone, because its way more campy and so on, but at least they do not mess with your rightful kills.
There isn`t b.s. shields and auto-revive stuff when you down someone. You knock him and then kill him straight away.
@LordloshBangThat clip is an okay example.
The enemies didn’t seem to be that good, I mean there was a Revenant with a PK who hit OP for like 40 damage before losing terribly.
If OP had a teammate still alive, they probably could have won.
The old passive would have been pretty good in that scenario as well. Do a little revive spamming to lure OP in, then blast them, or hide behind a wall and heal.
That’s kind of a wonky scenario, since it was a 1v3, which shouldn’t really be viable, but the enemy kind of sucked.
Edit:
The grenade doesn’t even have to be aimed that well. As long as it’s timed right and near the downed person, when they get up with 30 health they’ll get knocked again by the grenade. This would also provide an opportunity to move in, since the teammates would’ve moved away from the grenade, and you can also take this chance to shoot the Lifeline (if she comes back) because she’s slowed while deploying the drone. Or, toss a second grenade to finish the downed guy/ward off teammates.
Things on paper is one thing, in reality is another.
You are not getting into my points and doesn`t get my arguments, you are keep talking about grenades, when 99,99% of the time you use them to begin the fight and to engage in it.
Again for 1 million time you may not have grenade at that time for many reason, second even if you have, you need to throw it right, but there is a big shield and 2 more enemy maybe to stop you doing that. Also this may not work if they are in cover, house or so.
Also this depends so much on the situation its just even frustrating to explain it for million time. If you are in a medium distance good luck.
Yeah sometimes grenade maybe a solution, but there is many factors that play a role in there.
@LordloshBang Looking at the clip you showed I do get your point, but that match was very stacked against OP in the first place.
Let's analyze the clip for a bit. OP had:
I will say that I was surprised by how fast the lifeline's revives were, but I honestly never gave a second thought about how fast these revives were in a match because normally:
You could argue that this skill is spammable, but in a normal situation, a lifeline wouldn't have the opportunity to retreat so often so that she could revive someone. OP was keeping his distance too much which led to the lifeline hiding behind her shield and running to her other teammate; OP couldn't damage the lifeline at a distance, so he charged in. However, by the time he reached the shield, the lifeline was already running away while the teammate was just about to revive. This forced OP to kill the revived player, while lifeline tried to revive her other teammate, and the cycle continued until OP was low on ammo. Honestly, it just appears that OP was outplayed with the hand he was dealt; he was outnumbered, had poor guns for the fight he was in, couldn't land his silence, and was keeping his distance too much.