You basically said everything I said in my thread before, so just to expand on it, below is a copy-paste of what I said.
Main issues:
Loba - Underwhelming in general, every single part of her kit is off-combat, the hitbox is broken.
My solutions for Loba:
- General - FIx her hitbox.
- Passive - Rework it into "Thief's Intuition", on top of the current ability to see leggy and epic loot through walls, whenever you or a teammate requests an item, Loba will get to choose whether she will help in finding that item, just like Wraith can choose to warn teammates, if Loba decides to help she will start seeing the requested item type through walls regardless of its rarity, the effect will last for like 60s or until the teammate picks up the needed item, Loba can help to find only 1 item type at the time, this means if another teammate requests something and Loba decides to help, she will stop seeing the previous item type. The range and duration numbers are up to debate. Perhaps letting her see medkits and shield batteries through walls at all times would work too since ya know, she is a support.
- Tactical - The way to buff this ability depends on what devs want, if they want it to be an off-combat mobility tool, right now what it needs the most is a speed increase of legit anything, the initial cast, projectile, post-teleport delay, Loba's own movement when the bracelet is flying through the air, all of this could be sped up. Increasing its range would be a huge plus too, the arc at which it travels is very weird, you can't get into spots you'd think Loba would have no problem getting into. I'd say make the arc more straight so it's better both horizontally and vertically if aimed upwards.
However, if you ask me, I think completely removing any action restriction from Loba after throwing the bracelet is a way to go, considering its long cast, post-tp delay, high volume and visibility using it mid-combat would still require lots of thinking, Pathfinder can use weapons as soon as he finishes the grapple and is still flying in the air, so why not let Loba run and shoot when using the bracelet? To make it even more fun, let Loba delay the teleport for up to like 3s after the bracelet lands if she wants to, that way you can bamboozle enemies more efficiently.
If Loba decides to revive a teammate or do a finisher after throwing the bracelet, the teleport would be automatically delayed until it's finished even if the bracelet touches the ground before.
Also, fix its bugs as it still sometimes refuses to work on World's Edge.
- Ultimate - Perhaps the most underwhelming part of her kit, it has lots of space for buffs, popular ideas are to increase its range and let it grab banners, also pinging something in the market should ping the item in its current location. Those are for sure great changes, on top of that I suggest an additional item pickup slot specifically for consumables and ammo, reducing the visual and sound effects when it's deployed are worth considering too as giving away your squad's position every 90 seconds is not particularly a good trade-off for what the ult offers.